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Posted: 01-10-2004 00:36
by The_One
Ah, thought you were talking about bounce. Yes, that is very annoying. ^^

By very annoying I mean mildly amusing though.

Posted: 01-10-2004 01:02
by DavidM
i hate it too. usaar claims its impossible to fix (well, which coder doesn?). he's just too lazy :|
he fixed it for 3rd jump, now it works on 2nd jump, not much i can do about a coder refusing to work on it

Posted: 01-10-2004 04:40
by priior
re: rmb

i dont see a difference between rmb radius and regular deflect radius (then again i dont whore the rmb thsat much)

the only difference i do see.. with rmb the ball bounces much further out than with regular deflect.

but again.. i dont whore the move enough to know.. any other sweepers who whore it regularly? does it make a difference?

Posted: 01-10-2004 08:07
by Catalyst88
It makes nowhere near the difference it used to.

Posted: 01-10-2004 08:25
by Ashleh
I might be a little behind here, but im curious. When is the next version (or more beta versions) predicted Release?

RMB: Had more affect versions back then the last, imo...

Posted: 01-10-2004 09:06
by f1end
I think RMB is fine now...and david...whatever u do, there will still be a 2nd, 3rd or whatever jump volley...no matter what u change "something" will still work..

Posted: 01-10-2004 10:24
by StRaFe
Dont fire it into the players? :(

Posted: 01-10-2004 13:41
by DavidM
" with rmb the ball bounces much further out than with regular deflect."

ya sure...
bounce is ballspeed x1 i believe
deflect is x0.3 or so, not sure

Posted: 01-10-2004 14:58
by priior
i think part of the problem is.. some shooters were used to shooting thru defenders as long as they charged the shot high enough and theyre not able to do that now (the deflect radius/rmb is more reasonable.. as opposed to 0)

so you see a lot of "frickin 0.2!" ina lot of games... not necessarily justified tho.

Posted: 01-10-2004 15:18
by DavidM
that is true.
you can easily see the difference between a deflect and a bounce, and all i see are normal deflects because they still sorta wanna shoot thru defenders. in 1.9b etc deflect didnt work and the ball actually went thru players (not the keeper tho).


and btw, there IS NO 0.2!
its 0.15 :P
tell that your NA-moaner army

Posted: 01-10-2004 23:38
by <_Kapi_>
F U DAVIDM... WE only say something so you can get it right and fix the stupid mistakes that you have made...:mad:

Posted: 02-10-2004 04:42
by Maegrim
yeah, ggDaev!!


:|

Posted: 02-10-2004 18:59
by Inphidel
the fix for 3rd jump is annoying :< passing to someone jumping up high thats somewhat close can result in passing to the floor :<

its just unpredictable cuz sometimes it'll pass to him, but it all depends on his current heading for that breif instance you release the ball..

imo, the passing code is fuxed up now

it was fine before. 3rd jump volley move sure it could be over used. but hey, it was atleast team oriented move requiring one team mate to want to pass. :)

unlike a charge shot :D

Posted: 02-10-2004 20:51
by Twigstir
I am slightly infavor of removing the pass/shot from behind (3rd jump) but, the fix screws up the game too much. There are far too many passes off the mark to jumping players. This promotes individual play over teamwork and that's a bad thing.

Having accurate RMB passes far outweights getting rid of this 3rd jump move.

I agree with Inphidel, If you can't get rid of the move without messing up passing, at least it a team oriented move. I can live with the move. Passing is the key to this game and having it messed up and unpredictable is far worse.

Posted: 02-10-2004 23:26
by {UFO}Viper
The 3rd jump exploit was nowhere near as annoying as the new passing code.

As far as the holding the right mouse button down thing, I haven't noticed it being a problem in 2.2 at all.