this is why we need a friction type variable for surfaces. i know it's been dismissed before.... but it would be cool if eg november 'felt' different to ice demon
R3L!K wrote:
this is why we need a friction type variable for surfaces. i know it's been dismissed before.... but it would be cool if eg november 'felt' different to ice demon
yes, should add friction aswell if what i said is going to be put in like this:
speedy wrote:
shouldn't be. textures have materials (or something) on them (these affect the footstep sounds. that's how they get grass textures to sound like grass when you walk on them)
And I agree...it would be great if e.g. Tribun had a really high bounce, cube was normal, and november was low, and kinda skidded on the floor (cos of teh rain )
I also think that overall the ball needs more mass to it, it does bounce a bit much atm...needs to seem heavier imo.
Yeh. I would like to see more effort made to get the ball traveling kinda thing. The ball flys about the place to easy imo. Maybe make the gameplay sluggish etc would make it seem more heavier. who knows