karma ball

Everything about Death Ball.

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R3L!K
Posts: 1274
Joined: 09-03-2003 01:03

Post by R3L!K »

this is why we need a friction type variable for surfaces. i know it's been dismissed before.... but it would be cool if eg november 'felt' different to ice demon
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speedy
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Joined: 11-03-2003 19:25
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Post by speedy »

R3L!K wrote: this is why we need a friction type variable for surfaces. i know it's been dismissed before.... but it would be cool if eg november 'felt' different to ice demon

yes, should add friction aswell if what i said is going to be put in like this:
speedy wrote: shouldn't be. textures have materials (or something) on them (these affect the footstep sounds. that's how they get grass textures to sound like grass when you walk on them)

shouldn't be hard to do that. :o
what i meant there is for how high it bounces
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R3L!K
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Joined: 09-03-2003 01:03

Post by R3L!K »

dude, i think we agree with each other.

we should remember this day!

but how?

flowers?
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f1end
Posts: 1111
Joined: 10-03-2003 10:51

Post by f1end »

chocolates...


And I agree...it would be great if e.g. Tribun had a really high bounce, cube was normal, and november was low, and kinda skidded on the floor (cos of teh rain ;))

I also think that overall the ball needs more mass to it, it does bounce a bit much atm...needs to seem heavier imo.
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StRaFe
Posts: 403
Joined: 27-11-2003 12:46

Post by StRaFe »

Yeh. I would like to see more effort made to get the ball traveling kinda thing. The ball flys about the place to easy imo. Maybe make the gameplay sluggish etc would make it seem more heavier. who knows
TEZC_Robban
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Posts: 583
Joined: 19-03-2003 15:57

Post by TEZC_Robban »

The bananavolleys owned! :D

...although it was a bit impractical indeed :(
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