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				Posted: 11-11-2004 03:50
				by R3L!K
				this is why we need a friction type variable for surfaces. i know it's been dismissed before.... but it would be cool if eg november 'felt' different to ice demon
			 
			
					
				
				Posted: 11-11-2004 16:55
				by speedy
				R3L!K wrote:
this is why we need a friction type variable for surfaces. i know it's been dismissed before.... but it would be cool if eg november 'felt' different to ice demon 
yes, should add friction aswell if what i said is going to be put in like this:
speedy wrote:
shouldn't be. textures have materials (or something) on them (these affect the footstep sounds. that's how they get grass textures to sound like grass when you walk on them)
shouldn't be hard to do that. 
  
what i meant there is for how high it bounces
 
			 
			
					
				
				Posted: 12-11-2004 00:18
				by R3L!K
				dude, i think we agree with each other.
we should remember this day!
but how?
flowers?
			 
			
					
				
				Posted: 12-11-2004 09:50
				by f1end
				chocolates...
And I agree...it would be great if e.g. Tribun had a really high bounce, cube was normal, and november was low, and kinda skidded on the floor (cos of teh rain 

)
I also think that overall the ball needs more mass to it, it does bounce a bit much atm...needs to seem heavier imo.
 
			 
			
					
				
				Posted: 12-11-2004 11:21
				by StRaFe
				Yeh. I would like to see more effort made to get the ball traveling kinda thing. The ball flys about the place to easy imo. Maybe make the gameplay sluggish etc would make it seem more heavier. who knows
			 
			
					
				
				Posted: 12-11-2004 17:06
				by TEZC_Robban
				The bananavolleys owned! 
...although it was a bit impractical indeed 
