New logo/banner thingy

Everything about Death Ball.

Moderators: Jay2k1, DavidM, The_One

User avatar
Inphidel
Posts: 779
Joined: 13-03-2003 21:28
Contact:

Post by Inphidel »

well in game world the grass and walls and everything acts like ist a marble floor and the ball is marble too. so it'll roll like its got nothing slowing it down and bounce like its hitting solid rock rather then grass. its to be expected. a lil more down force onit so it doesnt bounce as high would be nice.

i can't wait \o/
User avatar
Messy
Posts: 6334
Joined: 01-10-2003 14:37

Post by Messy »

It would be impossible to adapt the ball's physics to all the different floor(s) (textures :eek:) possible in DB maps.

Hence a static and flat, concrete ground as a base like a marble floor (although a bit exaggerated) would work better than trying to make it feel like it's rolling and bouncing on grass ;p

I agree it probably needs to be downtuned regardless, but they've probably figured that out theirselves \o/
User avatar
DavidM
Posts: 6795
Joined: 08-03-2003 20:35
Contact:

Post by DavidM »

well the ball is rolling on the force field, which has no friction :)
but i said it 10 times, im nowhere done balancing it
User avatar
Messy
Posts: 6334
Joined: 01-10-2003 14:37

Post by Messy »

Force field...sounds seksi o_O
DavidM wrote: but i said it 10 times, im nowhere done balancing it

Messy wrote: I agree it probably needs to be downtuned regardless, but they've probably figured that out theirselves \o/


Yush. :p

Do I get a biscuit? :o
User avatar
speedy
Posts: 2899
Joined: 11-03-2003 19:25
Contact:

Post by speedy »

Messy wrote: It would be impossible to adapt the ball's physics to all the different floor(s) (textures :eek:) possible in DB maps.
shouldn't be. textures have materials (or something) on them (these affect the footstep sounds. that's how they get grass textures to sound like grass when you walk on them)

shouldn't be hard to do that. :o
User avatar
DavidM
Posts: 6795
Joined: 08-03-2003 20:35
Contact:

Post by DavidM »

maybe in a future far away, we have more important plans and bugs
User avatar
fb.shev
Banned
Posts: 1918
Joined: 17-03-2004 18:10
Contact:

Post by fb.shev »

DavidM wrote: maybe in a future far away, we have more important plans and bugs


in a future far away i doubt u would wanna be still doing deathball O_O unless u get paid to do this


i remember someone saying something about v26.5 :hmm:
User avatar
Messy
Posts: 6334
Joined: 01-10-2003 14:37

Post by Messy »

TV gets paid to do this.

I gave 'em € 13.37 ffs!

I was thinking of donating some more if the karma ball is as 31337 as it seems.
User avatar
Dazlin
Posts: 860
Joined: 24-03-2003 17:19

Post by Dazlin »

Direct link to video? :o

Edit: NVM found it
Last edited by Dazlin on 14-11-2004 12:13, edited 1 time in total.
User avatar
DavidM
Posts: 6795
Joined: 08-03-2003 20:35
Contact:

Post by DavidM »

you are gonna donate 31337€ if the ball pwnz?

well it pwnz hard, just not enough time to get it solid for 2.3

so get us the money already!!
User avatar
Messy
Posts: 6334
Joined: 01-10-2003 14:37

Post by Messy »

lolz D:

31337 would be a bit much xD

Couldn't handle that :rolleyes:

Maybe € 3.1337 \o/
User avatar
StRaFe
Posts: 403
Joined: 27-11-2003 12:46

Post by StRaFe »

DavidM wrote: no, it's half brett, half me


ball video can be seen on deathball.net



ahhh sorry i thought anthrax was the 2d design/ banner whore. :D \o/
User avatar
DavidM
Posts: 6795
Joined: 08-03-2003 20:35
Contact:

Post by DavidM »

anthrax made the menu graphics (except for a handfull which are mine)
User avatar
[1234]Jr
Posts: 1693
Joined: 19-03-2003 14:52

Post by [1234]Jr »

So, on topic, does my donation buy me shares in the future franchise of Deathball?

*gets lawyers and financial advisers out of their boxes*
User avatar
Messy
Posts: 6334
Joined: 01-10-2003 14:37

Post by Messy »

No :)
Locked