Everything about Death Ball.
	Moderators:  Jay2k1 , DavidM , The_One 
			
		
		
			
				
								Messy 							 
									
		Posts:  6334  		Joined:  01-10-2003 14:37 		
		
						
						
		 
		
						
					
						 
		 
													
						
									
						Post 
					 
								by Messy   »  15-11-2004 19:03 
			
			
			
			
			
			Top picture:
Hmmz..I am now Immoral?
Great..thanks, I knew that but err..what does that have to do with me being teh leet winnar of League 1?
Middle picture:
Nice prize..what's with the flag? 
 
Bottom picture:
Bonus characters? .o/
Anything planned? ;p
 
			
			
									
						
										
						 
		 
				
		
		 
	 
				
		
		
			
				
																			
								Mongeh 							 
									
		Posts:  126  		Joined:  30-10-2003 16:15 		
		
						
						
		 
		
						
					
						 
		 
													
						
									
						Post 
					 
								by Mongeh   »  15-11-2004 19:12 
			
			
			
			
			
			every time i have a match on db-echo i get to the player assignment bit (auto, roam etc..(should these be changed to something more DB??)) erm and i click ok and then it takes me to main menu, i go back and same thing.  The map screen bit on the upcoming matches (background of Messy's second picture above) where it shows shot of the map is blank.. im thinking this could quite possibly be just me
			
			
									
						
										
						 
		 
				
		
		 
	 
				
		
		
			
				
								DavidM 							 
									
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								by DavidM   »  15-11-2004 19:15 
			
			
			
			
			
			thats right, something is wrong with echo.......hm!
			
			
									
						
										
						 
		 
				
		
		 
	 
				
		
		
			
				
																			
								XiD 							 
									
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						Post 
					 
								by XiD   »  15-11-2004 19:17 
			
			
			
			
			
			adds cheats. 
 
xD
			
			
									
						
										
						 
		 
				
		
		 
	 
				
		
		
			
				
																			
								Esorcismo 							 
						Banned 			
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						Post 
					 
								by Esorcismo   »  15-11-2004 19:36 
			
			
			
			
			
			A Deathball Immoral... planned? 
 
Oh, and might be cool too to insert next to the goal differential in parentheses or brackets the goals for and goals against that led to this differential...
			
			
									
						
										
						 
		 
				
		
		 
	 
				
		
		
			
				
								R3L!K 							 
									
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						Post 
					 
								by R3L!K   »  15-11-2004 19:36 
			
			
			
			
			
			Esorcismo wrote: 
Could it be possible to just assign positions in the beginning and dynamically change strategies like in a hockey game... like pull the keeper for the extra attacker, throw all 4 guys on offense, play conservative... and then styles of offense too?  Sounds a lot easier than talking to each bot individually. 
 
V = THE FLYING "V"! 
gg Devils pwnt Ducks in 2003 
WE WIN! 
  
:p
 
			
			
									
						
										
						 
		 
				
		
		 
	 
				
		
		
			
				
																			
								Mongeh 							 
									
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						Post 
					 
								by Mongeh   »  15-11-2004 19:49 
			
			
			
			
			
			bots still have weapon preferences... not needed or maybe TV are tryin to tell us somin 
 
			
			
									
						
										
						 
		 
				
		
		 
	 
				
		
		
			
				
								Messy 							 
									
		Posts:  6334  		Joined:  01-10-2003 14:37 		
		
						
						
		 
		
						
					
						 
		 
													
						
									
						Post 
					 
								by Messy   »  15-11-2004 19:54 
			
			
			
			
			
			*cough* 
 
Already pointed that out. 
(do I get a cookie?)
			
			
									
						
										
						 
		 
				
		
		 
	 
				
		
		
			
				
								Rino 							 
						Senior Member 			
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						Post 
					 
								by Rino   »  15-11-2004 20:45 
			
			
			
			
			
			UT2004 Build UT2004_Patch_[2004-07-27_14.28] 
 
OS: Windows XP 5.1 (Build: 2600) 
CPU: AuthenticAMD PentiumPro-class processor @ 2076 MHz with 1023MB RAM 
Video: RADEON 9700 PRO (6483) 
 
Assertion failed: FindEntry(packageName) < 0 [File:.\UnManifest.cpp] [Line: 11] 
 
History: CheckPackageLoaded <- AGameInfo::execCreateDataObject <- UObject::ProcessEvent <- (DB_UT2K4SP_Main Package.DB_UT2K4SP_Main, Function DeathballSP.DB_UT2K4SP_Main.btnPlayOnClick) <- UObject::ProcessDelegate <- UGUIComponent::MouseReleased <- (GUIButton Package.GUIButton) <- UGUIController::MouseReleased <- UGUIController::NativeKeyEvent::LeftMouseClick <- UGUIController::NativeKeyEvent <- UInteractionMaster::MasterProcessKeyEvent <- UEngine::InputEvent <- UWindowsViewport::CauseInputEvent <- UWindowsViewport::UpdateInput <- UViewport::ReadInput <- APlayerController::Tick <- TickAllActors <- ULevel::Tick <- (NetMode=0) <- TickLevel <- UGameEngine::Tick <- Level Untitled <- UpdateWorld <- MainLoop <- FMallocWindows::Free <- FMallocWindows::Realloc <- 676F4C57 0 FArray <- FArray::Realloc <- 0*2 <- FMallocWindows::Free 
 
When i click on create on singleplayer mode
			
			
									
						
										
						 
		 
				
		
		 
	 
				
		
		
			
				
								Messy 							 
									
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						Post 
					 
								by Messy   »  15-11-2004 21:14 
			
			
			
			
			
			Needs more ini deleting before (re)install tbh
			
			
									
						
										
						 
		 
				
		
		 
	 
				
				
		
		
			
				
								DavidM 							 
									
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								by DavidM   »  15-11-2004 22:21 
			
			
			
			
			
			ok thanks, i'll make sure matt fixes that
			
			
									
						
										
						 
		 
				
		
		 
	 
				
		
		
			
				
								Messy 							 
									
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						Post 
					 
								by Messy   »  15-11-2004 22:58 
			
			
			
			
			
			What happens if you leave a player injured? o_O
He can't play? 
 
			
			
									
						
										
						 
		 
				
		
		 
	 
				
		
		
			
				
								l0afz 							 
									
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						Post 
					 
								by l0afz   »  15-11-2004 23:13 
			
			
			
			
			
			lol
I think immoral is meant to be immortal 
 
			
			
									
						
										
						 
		 
				
		
		 
	 
				
		
		
			
				
								DavidM 							 
									
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								by DavidM   »  15-11-2004 23:51 
			
			
			
			
			
			"- Also in player stats, we only see the players that have played match with us (we should see all league players)" 
 
there are no stats for them. we have a primitive code to let the CPU matches play x_X