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Posted: 15-11-2004 19:03
by Messy
Top picture:

Hmmz..I am now Immoral?
Great..thanks, I knew that but err..what does that have to do with me being teh leet winnar of League 1?

Middle picture:

Nice prize..what's with the flag? :rolleyes:

Bottom picture:

Bonus characters? .o/
Anything planned? ;p

Posted: 15-11-2004 19:12
by Mongeh
every time i have a match on db-echo i get to the player assignment bit (auto, roam etc..(should these be changed to something more DB??)) erm and i click ok and then it takes me to main menu, i go back and same thing. The map screen bit on the upcoming matches (background of Messy's second picture above) where it shows shot of the map is blank.. im thinking this could quite possibly be just me

Posted: 15-11-2004 19:15
by DavidM
thats right, something is wrong with echo.......hm!

Posted: 15-11-2004 19:17
by XiD
adds cheats.

xD

Posted: 15-11-2004 19:36
by Esorcismo
A Deathball Immoral... planned?

Oh, and might be cool too to insert next to the goal differential in parentheses or brackets the goals for and goals against that led to this differential...

Posted: 15-11-2004 19:36
by R3L!K
Esorcismo wrote: Could it be possible to just assign positions in the beginning and dynamically change strategies like in a hockey game... like pull the keeper for the extra attacker, throw all 4 guys on offense, play conservative... and then styles of offense too? Sounds a lot easier than talking to each bot individually.

V = THE FLYING "V"!
gg Devils pwnt Ducks in 2003
WE WIN!


:p

Posted: 15-11-2004 19:49
by Mongeh
bots still have weapon preferences... not needed or maybe TV are tryin to tell us somin ;)

Posted: 15-11-2004 19:54
by Messy
*cough*

Already pointed that out.
(do I get a cookie?)

Posted: 15-11-2004 20:45
by Rino
UT2004 Build UT2004_Patch_[2004-07-27_14.28]

OS: Windows XP 5.1 (Build: 2600)
CPU: AuthenticAMD PentiumPro-class processor @ 2076 MHz with 1023MB RAM
Video: RADEON 9700 PRO (6483)

Assertion failed: FindEntry(packageName) < 0 [File:.\UnManifest.cpp] [Line: 11]

History: CheckPackageLoaded <- AGameInfo::execCreateDataObject <- UObject::ProcessEvent <- (DB_UT2K4SP_Main Package.DB_UT2K4SP_Main, Function DeathballSP.DB_UT2K4SP_Main.btnPlayOnClick) <- UObject::ProcessDelegate <- UGUIComponent::MouseReleased <- (GUIButton Package.GUIButton) <- UGUIController::MouseReleased <- UGUIController::NativeKeyEvent::LeftMouseClick <- UGUIController::NativeKeyEvent <- UInteractionMaster::MasterProcessKeyEvent <- UEngine::InputEvent <- UWindowsViewport::CauseInputEvent <- UWindowsViewport::UpdateInput <- UViewport::ReadInput <- APlayerController::Tick <- TickAllActors <- ULevel::Tick <- (NetMode=0) <- TickLevel <- UGameEngine::Tick <- Level Untitled <- UpdateWorld <- MainLoop <- FMallocWindows::Free <- FMallocWindows::Realloc <- 676F4C57 0 FArray <- FArray::Realloc <- 0*2 <- FMallocWindows::Free

When i click on create on singleplayer mode

Posted: 15-11-2004 21:14
by Messy
Needs more ini deleting before (re)install tbh

Treat injured players

Posted: 15-11-2004 22:19
by Croaker
Well To further document my bug (that make me unable to play another game) here are some screenshots

unable to heal player when getting the player injured even if i got enough credits to do so.

unable to heal player on the player management screen (see the blacked out option)

unable to hire another player to replace the one injured.

Really annoying bug

Posted: 15-11-2004 22:21
by DavidM
ok thanks, i'll make sure matt fixes that

Posted: 15-11-2004 22:58
by Messy
What happens if you leave a player injured? o_O

He can't play? :|

Posted: 15-11-2004 23:13
by l0afz
lol

I think immoral is meant to be immortal :D

Posted: 15-11-2004 23:51
by DavidM
"- Also in player stats, we only see the players that have played match with us (we should see all league players)"

there are no stats for them. we have a primitive code to let the CPU matches play x_X