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				Posted: 22-12-2004 15:29
				by EsorcismoNJD
				Yeah this can be terribly annoying when you have a loose ball just lobbing in the air and the keep goes after it along with one of the opposition but they get the hit since their radius is bigger
			 
			
					
				
				Posted: 22-12-2004 17:33
				by Messy
				LBgreaterthanDM wrote:
"Don't bother, I won't listen to it anyway"
He should post that as a sticky for all requests =D 
 
Strange..I can't pick between narrow-minded or plain ignorant.
The latency is such a fundamental change, Deathball would suck without it.
It's almost like removing volleys (in fact, I think this was added before volleys?)
It's strange how people moan about magnet..
..And at  the same time moan about keeper radius latency.
Seem to be the same people too.
I can hardly imagine this game without the latency, and I'm pretty sure you can't either.
All I know is it would certainly not be any better.
Horrible, even.
 
			
					
				
				Posted: 22-12-2004 17:35
				by DavidM
				"It's strange how people moan about magnet..
..And at the same time moan about keeper radius latency."
exactly. its the pure contradiction 
 
give us more raspberries, but stop giving us raspberries please!
 
			
					
				
				Posted: 22-12-2004 17:37
				by :-)
				Magnets were better, at least the keep didn't lose saves they actually made, the shooters just had shoot better. With this keepers have no chance.
			 
			
					
				
				Posted: 22-12-2004 17:57
				by EsorcismoNJD
				Don't recall bitching about magnets... but I do think keeper VOLLEY radius should be equal to that of a shooter
I don't not thing that this isn't contradiction
			 
			
					
				
				Posted: 22-12-2004 21:37
				by R3L!K
				^ he's right :O
			 
			
					
				
				Posted: 22-12-2004 21:52
				by fb.shev
				i played 2v2 today
shot a ball straight above strafes head, hit the bar and went in.
just letting you know
			 
			
					
				
				Posted: 22-12-2004 22:15
				by DavidM
				Ok, you dunno what we are talking about, good to know...but not surprising.
Atm there it this latency. I said: without it, it's impossible. So it will stay...
			 
			
					
				
				Posted: 22-12-2004 22:40
				by Messy
				shev had never actually tried aiming before, until it came accidentally ;p
ps: Huge keeper volley radius = being able to volley out every goal o_O
I didn't even notice it was smaller actually..
..although that might explain why I'm not such a good keep 

(..outside of pubs, obviously)
 
			
					
				
				Posted: 22-12-2004 22:42
				by DavidM
				"ps: Huge keeper volley radius = being able to volley out every goal o_O"
exactly. but additionally the volley latency. one of both missing ruins it
			 
			
					
				
				Posted: 22-12-2004 22:53
				by Messy
				I remember being able to keep really well in 1.5
(I think keep volley latency got smaller then? Or did I dream that up? Or did I have a month-long lucky keeping spree?)
edit: Could be 1.3 

 *cough*
 
			
					
				
				Posted: 22-12-2004 22:54
				by DavidM
				no clue, but it was missing by accident in 1.3, and fixed in 1.3b
			 
			
					
				
				Posted: 22-12-2004 23:00
				by Onge
				Perhaps tweak the latency and/or radius slighty to appease the keepers?
			 
			
					
				
				Posted: 22-12-2004 23:06
				by DavidM
				i see no problem.
they cant catch volleys from 15 meters away with skill....which is just perfect, since thats the defense job.
pickup latency change? more magnet? i already hear the attackers crying..and they are in the majority 

I feel like I perfectly hit the middle there. Going in either other direction makes something else worse...
 
			
					
				
				Posted: 22-12-2004 23:13
				by R3L!K
				i see the problem, i think.
we have to consider the ability of the keeper from two perspectives.
1) a stationary keeper waiting for the shot from the ball carrying attacker as they approach
2) an active keeper who is perhaps trying to make contact with what would otherwise be a loose ball (or a regular volley distance)
--------------
if the keeper volley radius is too high, it makes 1) impossible for the attacker
but i think at the moment the keeper is disadvantaged in situation 2)
Isn't there a way to make both situations fair?