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Posted: 22-12-2004 15:29
by EsorcismoNJD
Yeah this can be terribly annoying when you have a loose ball just lobbing in the air and the keep goes after it along with one of the opposition but they get the hit since their radius is bigger

Posted: 22-12-2004 17:33
by Messy
LBgreaterthanDM wrote: "Don't bother, I won't listen to it anyway"

He should post that as a sticky for all requests =D


Strange..I can't pick between narrow-minded or plain ignorant.

The latency is such a fundamental change, Deathball would suck without it.
It's almost like removing volleys (in fact, I think this was added before volleys?)

It's strange how people moan about magnet..
..And at the same time moan about keeper radius latency.
Seem to be the same people too.

I can hardly imagine this game without the latency, and I'm pretty sure you can't either.
All I know is it would certainly not be any better.

Horrible, even.

Posted: 22-12-2004 17:35
by DavidM
"It's strange how people moan about magnet..
..And at the same time moan about keeper radius latency."

exactly. its the pure contradiction :)

give us more raspberries, but stop giving us raspberries please!

Posted: 22-12-2004 17:37
by :-)
Magnets were better, at least the keep didn't lose saves they actually made, the shooters just had shoot better. With this keepers have no chance.

Posted: 22-12-2004 17:57
by EsorcismoNJD
Don't recall bitching about magnets... but I do think keeper VOLLEY radius should be equal to that of a shooter

I don't not thing that this isn't contradiction

Posted: 22-12-2004 21:37
by R3L!K
^ he's right :O

Posted: 22-12-2004 21:52
by fb.shev
i played 2v2 today

shot a ball straight above strafes head, hit the bar and went in.

just letting you know

Posted: 22-12-2004 22:15
by DavidM
Ok, you dunno what we are talking about, good to know...but not surprising.
Atm there it this latency. I said: without it, it's impossible. So it will stay...

Posted: 22-12-2004 22:40
by Messy
shev had never actually tried aiming before, until it came accidentally ;p

ps: Huge keeper volley radius = being able to volley out every goal o_O

I didn't even notice it was smaller actually..
..although that might explain why I'm not such a good keep :)
(..outside of pubs, obviously)

Posted: 22-12-2004 22:42
by DavidM
"ps: Huge keeper volley radius = being able to volley out every goal o_O"

exactly. but additionally the volley latency. one of both missing ruins it

Posted: 22-12-2004 22:53
by Messy
I remember being able to keep really well in 1.5

(I think keep volley latency got smaller then? Or did I dream that up? Or did I have a month-long lucky keeping spree?)

edit: Could be 1.3 :rolleyes: *cough*

Posted: 22-12-2004 22:54
by DavidM
no clue, but it was missing by accident in 1.3, and fixed in 1.3b

Posted: 22-12-2004 23:00
by Onge
Perhaps tweak the latency and/or radius slighty to appease the keepers?

Posted: 22-12-2004 23:06
by DavidM
i see no problem.
they cant catch volleys from 15 meters away with skill....which is just perfect, since thats the defense job.
pickup latency change? more magnet? i already hear the attackers crying..and they are in the majority :x
I feel like I perfectly hit the middle there. Going in either other direction makes something else worse...

Posted: 22-12-2004 23:13
by R3L!K
i see the problem, i think.

we have to consider the ability of the keeper from two perspectives.

1) a stationary keeper waiting for the shot from the ball carrying attacker as they approach

2) an active keeper who is perhaps trying to make contact with what would otherwise be a loose ball (or a regular volley distance)

--------------

if the keeper volley radius is too high, it makes 1) impossible for the attacker

but i think at the moment the keeper is disadvantaged in situation 2)

Isn't there a way to make both situations fair?