FFS, who is currently developing/managing the complete 2.4 s
Moderators: Jay2k1, DavidM, The_One
Probably not anymore 
DavidM is no longer part of the project, and Disturbed is leading it designwise afaik. (source: http://xball.phoenix-powered.com/wiki/d ... 07_01_2006)
I'm sure the team will be able to tell you much more about it themselves.

DavidM is no longer part of the project, and Disturbed is leading it designwise afaik. (source: http://xball.phoenix-powered.com/wiki/d ... 07_01_2006)
I'm sure the team will be able to tell you much more about it themselves.
X-Ball will be like DB 2.4 but not exact. I wouldn't even use those words, it'll be similar. Yeah, that's the right word.
But anyways, with UT2k7 coming out I doubt many of us will play DB. Besides that, X-Ball is going to take a while - around 1 - 1.5 years. They're still making ideas on how the gameplay is going to be.
To the NA community - goodbye DB when UT2k7 comes out.
But anyways, with UT2k7 coming out I doubt many of us will play DB. Besides that, X-Ball is going to take a while - around 1 - 1.5 years. They're still making ideas on how the gameplay is going to be.
To the NA community - goodbye DB when UT2k7 comes out.
I personally think the lack of caring what the community thinks is the detriment to DB. I loved DB back when I played a year (or two?) ago.
I actually was on the development team and got access to the source for a short while. Being new to Uscript I wasn't any help and no one really had the time to point me in the right direction. davidm wanted me to complete the single player aspect of the game with an aggressive timeline (on what basis of my coding abilities, I don't know). I needed time to get familiar with the source and with the UT2004 setup.
Not their fault, perhaps the judgement to add me as a developer wasn't sound. However, I have since developed a few mutators for the recently released Red Orchestra: Ostfront which runs on the EU2.5 engine. Simple things, but 'things' nonetheless.
Anyway, I eventually gave up and left the team because I didn't care for the way davidm ran the code or treated the community. He contributed a lot to Deathball and it'd be nothing without him, but that doesn't make all his decisions 'good' or, better yet, good for the community.
I actually was on the development team and got access to the source for a short while. Being new to Uscript I wasn't any help and no one really had the time to point me in the right direction. davidm wanted me to complete the single player aspect of the game with an aggressive timeline (on what basis of my coding abilities, I don't know). I needed time to get familiar with the source and with the UT2004 setup.
Not their fault, perhaps the judgement to add me as a developer wasn't sound. However, I have since developed a few mutators for the recently released Red Orchestra: Ostfront which runs on the EU2.5 engine. Simple things, but 'things' nonetheless.
Anyway, I eventually gave up and left the team because I didn't care for the way davidm ran the code or treated the community. He contributed a lot to Deathball and it'd be nothing without him, but that doesn't make all his decisions 'good' or, better yet, good for the community.