Development Log

Everything about Death Ball.

Moderators: Jay2k1, DavidM, The_One

DoMmeh``
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Post by DoMmeh`` »

DavidM wrote: -so powering up now gets you shaking a little
-releasing a hard shot gets you a backboost (just a little) but you can abuse it as little boost tho \o/
-at the same time the gun pulls up a little bit, because it feels fake without that <3


so its again aboutn making db more realistic ?
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mephistophel
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Post by mephistophel »

i dont really mind aslong as shake is turned down abit and the ball stop bouncing off of me when im in goal when i want to catch some
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DavidM
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Post by DavidM »

realistic is different and far away from it. it's more a thing of 'feeling cooler'
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DavidM
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Post by DavidM »

-the dissapearing ball bug should be gone now
-removed the RBB abuse :P
-improved radar icons

-fixed the too bright lighting in tribun, blocko
-added new ballspawn to smallcube
-fixed roof in smallcubese
-Curve - Fixed Camera track going through geometry - Reduced ambient sound volume a bit - Player's can't reach the top of the map anymore
Last edited by DavidM on 26-02-2007 22:01, edited 1 time in total.
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Adversary
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Post by Adversary »

- how about stopping players reaching the top of the fence on november this time round then ? ... x 4
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DavidM
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Post by DavidM »

done
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DavidM
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Post by DavidM »

-Replays now skip with 50%+ votes
-Before restart you can select to spawn as keeper by clicking fire, and deselect by clicking fire again. Replay skip vote now works with altfire
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mephistophel
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Post by mephistophel »

-stopped ball getting stuck in the corners of Curve

? ;o
Catalyst
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Post by Catalyst »

mephistophel wrote: -stopped ball getting stuck in the corners of Curve

? ;o

He *does* use a fairly chunky player model.
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DavidM
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Post by DavidM »

dont know anything about that.



-Reduced self-volley power by 150 more units
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mephistophel
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Post by mephistophel »

nevermind. u'll see.


way to kill noobcannons!
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DavidM
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Post by DavidM »

Added the magnet/suck mode now.....using a new button. This will also require to delete the deathballuser.ini

I expect the gameplay to be a bit off next version, and be right the version after....... the normal balancing procedure. So no moaning needed, just let me play and balance :) <3 It will be right.

And when you own the ball and use the new firemode it will do the dump shot....so you dont need the rmb-lmb combination anymore...but it still works.

Also added and fixed tons of little things.... tba soon when it will be released (saturday or sunday?)
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mephistophel
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Post by mephistophel »

sat.
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The_One
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Post by The_One »

Another button? The controls could do with an overhaul.
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DavidM
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Post by DavidM »

These are the moments, we'd love to be working for a console, so everyone has the same controls and less worries for us. I hated to add the new mode and top and backspin for these reasons. but I love the new options even more... so

My optimal idea for the controls is in the pic below.

Basically just needs a mouse with sideways wheel and a thumb button.

Rest is just WASD and Space (movement and jumping). Not really that much.

For thumb and sideways wheel configuration you need to use the mouse software, because games still can't find them alone :s
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