DavidM wrote:
-so powering up now gets you shaking a little
-releasing a hard shot gets you a backboost (just a little) but you can abuse it as little boost tho
-at the same time the gun pulls up a little bit, because it feels fake without that <3
-the dissapearing ball bug should be gone now
-removed the RBB abuse
-improved radar icons
-fixed the too bright lighting in tribun, blocko
-added new ballspawn to smallcube
-fixed roof in smallcubese
-Curve - Fixed Camera track going through geometry - Reduced ambient sound volume a bit - Player's can't reach the top of the map anymore
Last edited by DavidM on 26-02-2007 22:01, edited 1 time in total.
-Replays now skip with 50%+ votes
-Before restart you can select to spawn as keeper by clicking fire, and deselect by clicking fire again. Replay skip vote now works with altfire
Added the magnet/suck mode now.....using a new button. This will also require to delete the deathballuser.ini
I expect the gameplay to be a bit off next version, and be right the version after....... the normal balancing procedure. So no moaning needed, just let me play and balance <3 It will be right.
And when you own the ball and use the new firemode it will do the dump shot....so you dont need the rmb-lmb combination anymore...but it still works.
Also added and fixed tons of little things.... tba soon when it will be released (saturday or sunday?)
These are the moments, we'd love to be working for a console, so everyone has the same controls and less worries for us. I hated to add the new mode and top and backspin for these reasons. but I love the new options even more... so
My optimal idea for the controls is in the pic below.
Basically just needs a mouse with sideways wheel and a thumb button.
Rest is just WASD and Space (movement and jumping). Not really that much.
For thumb and sideways wheel configuration you need to use the mouse software, because games still can't find them alone :s