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Posted: 29-05-2003 14:11
by Chrisfu
1234SamY wrote:
Can code be added so that as soon as the player gets the ball his speed is dropped to normal (ball carrying speed).
Definately.
That would mean normal boosting still worked, but if you recieved the ball mid-boost, your speed would instantly drop to normal speed.
The new coder could probably add this to the standard 1.6 code and release a 1.6b within the day. If he wanted too....

Posted: 29-05-2003 14:31
by Dazlin
whats chris said sounds about right... but if every clan is doing it then its stil lfair cos every one knows the tactic...
it would only be unfair if one team could do it and the other not...
Posted: 29-05-2003 14:50
by Chrisfu
All teams can do it, it's not exactly difficult.
The difference is when teams choose not to do it (because it's cheap) and when other teams do. We don't do it because we're not THAT desperate to win. Last night I saw two enemy players fragged because of their desperation to perform a boost goal. They happened to be losing at the time.
All our goals were straight, no exploits, no tricks. Half of theirs were boost goals. This is more of an exploit than dribbling ever was. Their reliance on an exploit got the team in question a share of the points.
"it would only be unfair if one team could do it and the other not..."
Its not only unfair; it's cheap and boring. They're the most unsatisfying goals one can score.
Posted: 29-05-2003 15:12
by Onge
I don't agree with you Chrisfu...It is a legitimate way of playing...If your clan choose not to use it, then that's fine...But those who find it an effective way of playing should be entitled to do so. I don't believe it is cheap or boring and I really feel more effort should be placed into working out to strategies to combat this then to complain about it...In the real sporting world people use different styles of play and different tactics...Why should DB be any different?
Posted: 29-05-2003 15:36
by jet2lag
because you can hardly defend it
so in the future every team will only shoot this kind of goal - very interessting gameplay ...
it just sux
Posted: 29-05-2003 16:44
by GazMaN
Sycophant wrote:
I don't agree with you Chrisfu...It is a legitimate way of playing...If your clan choose not to use it, then that's fine...But those who find it an effective way of playing should be entitled to do so. I don't believe it is cheap or boring and I really feel more effort should be placed into working out to strategies to combat this then to complain about it...In the real sporting world people use different styles of play and different tactics...Why should DB be any different?
their is a solution like we said,
p box camping, which in effect is ruining a lot of top level db games.
luckily we havnt had any gay games like that , but im sure in the next season or 2, we may encounter a few!
Posted: 29-05-2003 17:00
by Chrisfu
Sycophant wrote:
I don't agree with you Chrisfu...It is a legitimate way of playing...If your clan choose not to use it, then that's fine...But those who find it an effective way of playing should be entitled to do so. I don't believe it is cheap or boring and I really feel more effort should be placed into working out to strategies to combat this then to complain about it...In the real sporting world people use different styles of play and different tactics...Why should DB be any different?
Read again and digest what you typed.
Effective? Very.
Cheap? Yes.
Boring? Yes, and repetative.
Prevention? P/box camping.
P/box camping? Is all of the above.
It's not a tactic, it's a exploit of the highest order. Let me talk you through the dynamics of a boost goal...
1) Player is boosted, allowing them to travel much of the length of a map, above the reach of most players.
2) Because of the sheer speed and velocity of the shot ball, the keeper has literally a 5% chance of saving. Pure guesswork.
3) Even if a defender DOES hit the boostee, it won't knock them offcourse in the slightest, as the ball carrier cannot be boosted.
4) The one way that *can* stop it (50-60% of boost-goals still get though) is p/box camping, which is still probably the most counter-productive thing teams these days do.
"In the real sporting world people use different styles of play and different tactics...Why should DB be any different?"
It isn't a tactic, it's a well-rehearsed exploit that is practically unstoppable. If sure if I flew over peoples heads over 3/4 the length of a map in CTF to make a capture, people would be pissed.
Posted: 29-05-2003 17:07
by [1234]Jr
They do chris, it's called Flag-boosting and it has been banned in all compotitions on CTF cos it sucks..
there ya go, why really *prevent* it now.. (i mean why wait till 1.7) when if people just DONT do it, it cures it already...
Posted: 29-05-2003 17:10
by -Camel-
I'm not sayin i agree wiv this tactic but all of u seem to have over looked 1 way to stop it, surely if u all defend as good teams do then u should be able to break up the players b4 they get the chance to perform it.
Posted: 29-05-2003 17:13
by TEZC_Robban
Like everybody is just gonna stop O_o
Posted: 29-05-2003 17:17
by Wibble
Take it from a slightly different point of view -
I play sweeper, and even if I say so myself, I'm not too bad at it. The way I like to play the game is to be aggressive and not sit in the p-box. Its risky, but I get my fair share of interceptions and its lots and lots of fun.
This tactic stops me doing this, simple as that. There are two ways that it can be combatted. The first is to disrupt the attempt in the first place, and the second is for the sweeper to camp. Take the first idea. It works if you can get there in time, but its so easy for an attacking team to get two players together somewhere in your half that at some point they'll succeed. If they do succeed and I'm not in the p-box, they score full stop. If I am then theres still little chance of it being prevented.
I'm not saying its not a valid tactic - the mechanics of the game allow it so why shouldn't players use it? What I am questioning is the effect it will have on the way teams play the game. I've already seen some games where defenders are reduced to camping coz all of the goals scored are like this. There are ways its effectiveness can be reduced as discussed earlier in the thread, and whether they are implemented depends on which way DavidM wants to take the mod.
Sorry for the long post - I'm starting to sound like Surge!!!!!!
Posted: 29-05-2003 17:22
by Chrisfu
[1234]Jr wrote:
They do chris, it's called Flag-boosting and it has been banned in all compotitions on CTF cos it sucks..
there ya go, why really *prevent* it now.. (i mean why wait till 1.7) when if people just DONT do it, it cures it already...
That was on old UT though.
Posted: 29-05-2003 17:39
by Onge
I think we'll agree to disagree Chrisfu...I play defence and don't find it a problem...Perhaps this is because I haven't had to defend this sort of thing often...I'm sure if it becomes a major problem something will be done, as of yet this is not the case...
Posted: 29-05-2003 17:59
by theberkin8or
there are a lot of things that ppl have complained about in this mod but one of the most overlooked problem the game has is way passing has evolved in terms of how it is does and how important it is to the game. i hate to sound like surge but 1.4b passing was fun, in fact even though i play O it was my favorite thing to do, in fact the passing is what brought me into the game (back in 1.3b), it was important too you had to pass well to win period, then a couple things happend, one 1.5's/1.6 volley raduis made the ablitity to sneak passes through with good timing basically nonexistant, then ppl figured out boosting more and you no longer needed to pass extremely well to move the ball up field agianst good d's, this conbined with pbox camping (which i beleave was actually started becuase of the charge sound being made louder) now you have this which doesn't require much in the way of passing at all,
passing is what makes a sport like soccer fun(or db), you can't score every minute, but you can develope plays and move the ball around the field in a manner which can be a lot of fun (and was a lot of fun in 1.4b) but passing and anything that resembles soccer(or any other sport) seems to be slowly draining out of db and guess what it is going to die becuase of this if it isn't healed in time
Posted: 29-05-2003 18:39
by Orbitul
TEZC-Axl wrote:
DB was far more fun before all this boosting shit.. Games were more based on the passing and getting into space n stuff.. now most games = Boost players up field, with/without ball, and try a long ball

kinda sucky boring game..
I can't agree more with this. Even though i actually enjoy boosting i've come to believe that it has ruined the passing game. And if i had to choose either boosting or passing i'd choose passing in a second. As has been said by others i gravitated towards this game because of the great passing sequences i had. Even though i still get those every once in a while the game is just not geared towards that anymore. Now everytime my team has the ball instead of running into open space i have to look for a boost instead. Blah.
Also, the other side effect of boosting which also has been mentioned is that positions are pretty meaningless right now. Every team has 1 pbox camper and then 3 midfielders who constantly play both offense and defense. It would be nice if there were actual consequences to the formations people chose.
Well i'll still keep playing and i'm sure boosting won't be removed but it'll be interesting to see if it's changed or not.