Posted: 13-07-2003 08:43
how about if u score u see them move sideways like u can normally do at real tablefootball (like the flying balls in greenbaize)
Surge wrote: Rev, it would need some custom coding but i would assume you could use volumes on both sides slightly awak from the players to cause the static mesh set to move. Mind you, it would return to its previous position after being moved.
It would basically be a mover trigger. No real hard task. I have a friend that coded that map DB-Defrost where you hit the cleaver in the back of the net with the ball and it dunks the keeper... the floor drops out beneath them and saws them up... I would assume if you couldnt make the static meshes spin doing an invisable trigger infront of them or you could at least use a mover trigger for them to flip once the ball hits it.
UnrealKrake wrote: So i have the possibility to use the old rubbish TFP meshes which seems not to reduce the performance (these had 252 triangles) or the new ones with more than 350 and to pull down the fps to 30 or less.
TEZC-Axl wrote: looks like a great idea, wonder y no-one thought of this design before.. keep going![]()
There's a thin line between "Annoying" and "Good gameplay" !!!DavidM wrote: trying to run around and pass between these wooden players would be annoying, you get stuck all the time etc.
no?