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Everything about Death Ball.

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GazMaN
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Post by GazMaN »

Surge wrote: well see the idea of passing is to pass with it, hence why its called a pass.



yes, so like in football players can still pass the ball into the net, so wats the problem?
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Surge
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Post by Surge »

in real football you cant quad jump, use a gun, actually kill people, or contol a full sized robot...

your point?

and you cant pass it into the net, it would be a shot because its not going to another person unless hes standing inside the net.
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Dazlin
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Post by Dazlin »

no a in real foot ball you pass to ur team m8 he misses it but it goes it its a pass :p

why the hell am i argueing about football lol
Xelent
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Post by Xelent »

I dont think this is even that big of a deal. I find that even a pass shot from in close is usually a shot over .6, and the keeper is able to hammer it away if he doesnt originally see you shoot.
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MeSSiaH{FCU}
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Post by MeSSiaH{FCU} »

Yeh but cancelling shots is a good thing still :p
And then y not make u be able to do it in 2 ways (release an unlocked pass shot, or just not shoot nething and keep it with u).

I remember it was buggy tho when they tried last time
drifter
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Post by drifter »

Cancelling a pass with secondary fire sounds a good idea, one I would be grateful to see.

One thing I seem to do (usually once, maybe twice every few games) is lose the lock on a pass because the distance between me and the player in the opposite half increases while they run upfield. This results in a non directional low power pass of doom!

I certainly can't think of a way of circumventing this issue of mine (n00bens) , I'll just have to primary fire instead!...:P
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Surge
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Post by Surge »

cancel pass would only work if were forced to shoot once pressing the fire button.

i dont really care about cancel shot tho, you can use shoot to pass pretty fast and somewhat accuretly.

maybe prevent the use of pass w/o a target... that would definatly change things.
ThaGiMiC
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Post by ThaGiMiC »

I agree with being able to cancel passes, cant see what real harm it could do. Would help ppl like me out alot, really as my passing often goes astray.

As for using pass as a shot, LMAO. Shoot is their for a reason =) imo if you cant beat the keeper by shooting then "You cant beat the keeper". Simple as....
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Axl
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Post by Axl »

agreed gim.. pass shot is lame enough, without having a button which is designed to do that :s
ThaGiMiC
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Post by ThaGiMiC »

Wait I'm a keeper and sometimes cant save certain shots, can u give me a button which makes the SG fire with .0 Latency =)
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MeSSiaH{FCU}
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Post by MeSSiaH{FCU} »

Meh stick to "claim bug" goals for those situations then? ^^;

ps: cancelling passes (and maybe shots) is still good tho.
I cant count the times i've already got my pass button pressed, but a teamie (mostly on pubs) starts to do something else which requires a cross or something, but im stuck to holding pass :( If i pass back my teamie gets killed and every1s mad at me for not passing to him or crossing blablabla etc. etc. Meh i know its only very situational and stuff, but more options is always good.

Also sometimes when i dont know for sure if i can volley a ball away or catch it, i press the volley button, usually this works right as i mostly catch it, but end up holding the shoot button (teehee).
And instead of shooting a high powered shot back @ the keeper (aargh evil stuff happens with keepers coz of that, also when intercepting and volleying the ball back to keeper on purpose, or even with a stupid pass the keeper lets it go and creates an own goal for me >:() or lobbing a semi-random banana up-field ^^; (oh well..only in pubs tho, mostly ends up in a safe area for my teamies to catch :p) it would be much better to just cancel it.

Or at least be able to :p
I'm not saying its all important and shud have a higher priority than other things (on the contrary), but it's certainly something which i'd like to c implemented, not only because options are ALWAYS good, but also because it certainly has some use ^^;

Also, maybe _not_ letting go of the ball _at all_ when the pass isnt locked = good tho :o.

[edit]was just talking about cancelling tho..just holding it, but not passing/shooting[/edit]
Last edited by MeSSiaH{FCU} on 25-07-2003 12:18, edited 1 time in total.
Stulovesyou
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Post by Stulovesyou »

The 'solution' seems to add an overly complex process that is only rarely necessary where the player has made a mistake.

Passing isn't hard. But it is a skill.

Holding the pass button down achieves nothing. Passes should be quick and fluent. Spot team-mate - get lock - tap right button.
The pass will hit them 80% + of the time dependent on how open they are. More if the 'catcher' has any skills and can read a pass - thus adjust to catch.

Shooting with pass is also a simple - 'tap right click' affair. It should NEVER be a hold right pass / release attempt.
Reason: If you had time to 'hold' right click - you had time to charge up a more powerful shot.

Right click should only be used to shoot as a quick tap when the goalie is out of position. If you are attempting to hold a right click shot, you are effectively telegraphing it and your shot will / should be saved.
Effectively - you clicked too early and have denied yourself a real shot. Your mistake. Mistakes should be punished through ineffective shots.

If you are right clicking towards goal, you should be aiming at goal - not at someone on the other side of the box. Letting the cursor trail over a team-mate whilst you are shooting on goal with right click is your error. It is your mistake to let the lock occur. You should be punished for your mistake by not getting the shot on goal.

The aim of any game is to reward skill. Not let people adapt to mediocrity by overcomplex key combinations.

Use of the pass button should be quick and fast taps. Good passes are a skill.

Ineffective passes, inadvertant pass locks et al are mistakes made by the player. Mistakes should be punished.

http://members.optusnet.com.au/randomstu/Shot00184.jpg
http://members.optusnet.com.au/randomstu/Shot00185.jpg

Passing = skill.

Don't dumb it down with over complex features that add nothing.

:)
Stulovesyou
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Post by Stulovesyou »

Note:

You don't have to 'hold pass' to get a lock. You can just spot a player and the lock will occur.
If the player is open - quick right tap and the pass is usually successful.
If the player is not open, or a better opportunity arises, switch to that option, the lock will switch virtually instantly, quick right tap - pass hits new target.

If you hold pass, then you have locked yourself into one option unnecessarily. You have made the mistake. The mistake should be punished by an ineffective play.

Moral: Let players become more skillful with their passes. Don't adjust the game system to protect bad plays.


Current pass system = perfect.

Perfect.

Quick / fast = accurate.
Locking cone is good for a skillful player with eyes all over the field. Can switch simply and always pick the best option.


Aside:
Two quick short accurate passes are almost always better than one long pass and hope.
YoYo789
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Post by YoYo789 »

Stulovesyou wrote: Aside:
Two quick short accurate passes are almost always better than one long pass and hope.


so true, pity no-one ever understands that.
eg
"omg i'm a chreey picker pass it all the way up the field to me so i can change direction and miss the ball giving it to the smart keeper who passes straight to a defender who then safely moves the ball up the field cos i'm a dumb shit shoot me pls kthxbai"

*end rant of almighty tiredness and grumpy disposition*
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ZyCho
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Post by ZyCho »

Why not make a the start power of the charge shot greater (to the power of a non-locked pass-shot)? That would make players able to do a quick and fairly powered shot.
Compared to real football: you dont see the players charge their quick shots by pulling their legs slowly backwards to deliver a quick but not too powerful shot.
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