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Posted: 06-11-2003 13:38
by Sqleaf
Sycophant wrote:
Oh, and 'those' sounds sometimes play when no-one intercepts. I've seen it where someone goes to volley a pass away and the sound plays even though they didn't connect!
Im not entirly sure, but I think thats to do with the player volume. DavidM may have got the sound to play when the ball makes contact with the player volume. And even thow the ball enters the player volume it dosn't mean that they have caught the ball.
I could be way off, but I'd imaging it works something like that... or at least thats how I'd do it.
Small adjustment should fix that no problem.
Posted: 12-11-2003 19:28
by CurvE
Not sure if its been mentioned in this thread (Im a lazy git... i know)
[/bug]But, If you havnt noticed... the "Hover volley" aka "3 jump pass" is ment to be taken out... BUT, evidently... it hasnt[bug]
Posted: 12-11-2003 19:41
by [V3]Cajubski
hover volley is like a broomstick, not 3 jump volley

Posted: 12-11-2003 22:10
by DiStUrbeD
a lotta times on replays it keeps spamming
"name" has entered the game
and it keeps spamming everybody's name until the replay is over
Posted: 13-11-2003 10:28
by f1end
Bounce-volley STILL not fixed...every now and then it bounces off at ludicrous speed, and makes me look like a l34rn0r
Posted: 13-11-2003 10:29
by Ars3h
:O
Posted: 13-11-2003 12:19
by Savwa
I don't have the intermittent pausing while waiting for the clix any more. Was this fixed somehow and not noted.
Posted: 13-11-2003 12:31
by DavidM
no, i still have it
dunno what this is
it's always intermitting when the game is spamming the "waiting for other players" msg
i remember months ago I didn't have it, but then suddenly.... no clue
some have it, some dont
Posted: 13-11-2003 15:08
by Fallen
blame epic!
Posted: 13-11-2003 15:22
by The_One
I'm pretty sure it's not a deathball problem.
Posted: 13-11-2003 15:44
by Savwa
This intermittent pauses:
Those that have it, are you having the same ballooning of the log file issues others are having?
The writting of the log file may have something to do with this, seems that it stopped for me when I marked it read-only so the game wouldnt create it any further.
Posted: 13-11-2003 16:37
by Inphidel
how about pain causing volumes, is that a DB or Unreal Problem now? It takes atleast a full second of walking around in a room filled with a pain volume set to gib you before it happens.
i need instant gradification!

Posted: 13-11-2003 22:49
by DiStUrbeD
DavidM wrote:
no, i still have it
dunno what this is
it's always intermitting when the game is spamming the "waiting for other players" msg
i remember months ago I didn't have it, but then suddenly.... no clue
some have it, some dont
i only get that when i play db
when i play ctf or anything else, its fine.
?
Posted: 27-11-2003 13:46
by Onge
There are STILL keeper spawn bugs on some maps - noticably IceDemon and LegoFan...Seems to only affect the blue team...
Posted: 28-11-2003 17:51
by Messy
IceDemon I know doesn't have a blue keeper spawn point (really annoying and confusing in pubs).
Also, a lot of maps have out-field players spawn in the pbox, making them keep if they were last round (even tho they don't spawn like one, but they have the physics and yellow suit thingy), which causes confusion and missed (easy) saves because of the inability to dodge, paired with the assumption one can.