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Re: Re: Warfare wishlist!
Posted: 02-11-2003 13:19
by BurntLeaf
Rens2Sea wrote:
..
Err... Check your contols under Deathball Warfare :p
Increase Fuse Time
Decrease Fuse Time
...
+ and -
by default

Posted: 02-11-2003 13:39
by FeEdiKo
DavidM wrote:
you might have noticed that the balancing is totally FUBAR right now
idd, kthx

Posted: 02-11-2003 16:36
by priior
the best games are those that are simple to learn and use.
i think 5 different weapons is too much already... maybe a cannon and fountain only would be enough.. definitely not adding MORE weapons!
anyhoo.. i only played once
the 5 on 5 waiting period is a bit long

i wonder if there's anything the inactive players can do..
Posted: 02-11-2003 16:54
by Messy
Talk..look at others...masturbate...
Posted: 02-11-2003 17:46
by YoYo789
the attraction in worms 2 was the fun weapons. there is no requirement to use all the weapons at your disposal, and you can be very effective with just bazooka (DBW cannon equivalent). But it makes the game fun.
DBW will get boring with just the same weapons, there's only so much you can do with a fountain.
Posted: 02-11-2003 17:50
by InSaNe`DB
Posted: 02-11-2003 18:10
by Diab
make the super fountain spread more, right now its not worth the pickup half the time :e
and weapon pickups respawn each new round?
Posted: 02-11-2003 19:07
by Rens2Sea
Diab wrote:
and weapon pickups respawn each new round?
No, bug, working on it
Posted: 03-11-2003 19:54
by Birelli
I think there's a lot to be said for the current weapon balance. For those who want cannon-only, it's there. Personally though that would take a lot of the fun out of it for me, grenades and mirvs have excellent tactical uses, and they are NOT no-skill weapons in any way, shape, or form, I don't know where that idea came from. The fountain can be a little bit of a "no-skill" weapon, but that's why you only get one of them, and you still have to get pretty close to do any damage, it's not like an ion painter or something.
The problem I have with more weapons is that most ideas seem to be the "no-skill" weapons that DavidM was talking about. Straight-fire weapons are uneccesary - a good play will have 99% proficiency at getting a one-shot kill with a cannon on a player close in and in plain view.
Posted: 03-11-2003 20:55
by Armagon
I don't know if this has been mentioned already, but I found a bug in Warfare with the grenades. Sometimes if I throw a grenade and manages to come to a stop on the ground without touching anyone (usually a result of a very long fuse), the countdown on the grenade timer stops and we have to reset the server. This happened twice in different games.
Posted: 03-11-2003 22:49
by R3L!K
just some ideas. rens already knows most of this but i'm bored so i'm gonna write it here too. Naturally some of these options are down to mappers too.
teleporters/portals
health packs
kamikaze
water filled areas as natural divides
ability to build small local objects eg screens... need to be destrucible maybe
replay facility for shots that take over x damage or more than 2 kills
weapon modifier eg high bounce/low bounce
hmm
thats all folks
Posted: 03-11-2003 23:43
by Armagon
I'm curious, are you also making more maps for it?
Posted: 04-11-2003 00:14
by Rens2Sea
Posted: 04-11-2003 08:40
by BurntLeaf
I love cell, havnt tried river
Posted: 04-11-2003 10:17
by Rens2Sea
That's because i just started it :p