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Posted: 27-11-2003 15:28
by f1end
And I think David does too tbh...
Posted: 27-11-2003 22:30
by ACE-ICH
black has a good idea
db-map like rollerball
we look for make it
Posted: 27-11-2003 22:50
by Armagon
A rollerball map was already started by my friend Beefsack. I don't know whats happened to it though, I'll ask him about it.
Posted: 28-11-2003 04:23
by DavidM
i dont say anything -_-
no matter what i say on the maps forum, all bitch at me

Posted: 28-11-2003 04:36
by Imo
only on the maps forum?
Posted: 28-11-2003 10:42
by jet2lag
it's because you allways expect perfect maps david

Posted: 28-11-2003 23:22
by DavidM
not even that
Posted: 29-11-2003 00:10
by Twigstir
DavidM wrote:
i dont say anything -_-
no matter what i say on the maps forum, all bitch at me
I thought you would like DB-Dragon Isle and DB-Blueridgebeta except for my hex goals. I'm disappointed you don't comment on maps anymore. I was hoping to here your opinion on them.
P.S.- I hope you read my comment on the emitter bug and found it helpful.
Posted: 29-11-2003 00:19
by Armagon
I doubt DavidM actually LOOKs at the maps. I'd bet he just judges how they will play from screenshots.
Posted: 29-11-2003 02:28
by DavidM
Twigstir wrote:
I thought you would like DB-Dragon Isle and DB-Blueridgebeta except for my hex goals. I'm disappointed you don't comment on maps anymore. I was hoping to here your opinion on them.
P.S.- I hope you read my comment on the emitter bug and found it helpful.
Sorry, cant be arsed with it anymore...
my opinion is not being respected, instead I am being insulted etc
I have enough of that
Posted: 29-11-2003 02:43
by Armagon
Simple solution, get a new Deathball community.

Some More Concepts
Posted: 02-12-2003 18:15
by Inphidel
ok, heres some more concepts
First: VollyBall type Idea
I know its been done before. but I think i'm going to make one of these, i've made a 2 on 2 one already and its pretty damn fun, cept the net is too thin, so the ball spawn looks funny because I can't get rid of the base. and the nets too low that you could spike and score right off the start before anyone can defend
heres a pic of the ideas.
Second: Low Gravity Map Idea
I've played one like this only it was too big and players were in limbo too long, but i loved the idea. Keep in mind these goals arnt exactly the scale I want them to be. it will require a good aimed shot to score. like half the size of a normal goal. maybe smaller depending on how well tests go. I am also debating adding some other lifted areas like the keeper area near the center of the map.
heres a pic of this idea.
any other ideas? input? smoke some crack and get back to me.
Posted: 02-12-2003 21:17
by Messy
I like both

Posted: 02-12-2003 21:20
by DavidM
the volleyball thing doesnt work
respawning(start) , long celebration phase, volley routine etc is annoying, you can catch the ball...shouldnt be allowed
it's been tried before by rens (a year ago), this would require a new playmode to be good
Posted: 02-12-2003 21:22
by Inphidel
Yeah, I had that concearn too. but blood pit could probably still use the map. i'm gonna do the low grav first anyhow see how it works out.