Posted: 01-12-2003 21:02
Terrain: http://udn.epicgames.com/pub/Content/CreatingTerrain/
Epic maps use a lot of different values for x-size and y-size (power of 2 only). The higher the value the smaller the grid. I would suggest no higher than 128 for your map. I think 64 would be enough for your map. (make sure your layers use the same size).
The above is the size of the grid, not the terrain. In the terrain info actor that will be created following the tutorial - open up it's properties>Terraininfo>terrain scale>x, y and z. Size it to your room.
Follow the other tutorials http://udn.epicgames.com/pub/Content/TerrainTutorial/
Make sure you adjust your strength down. Try around 25 and adjust it from there.
Tip: Set your inner and outer radius to 1 for one vertex at a time editing. I use this a lot for fine detail adjusting.
Tip: you shouldn't need to use the vertex editing tool. Stick with painting to raise and lower your tarrain
Epic maps use a lot of different values for x-size and y-size (power of 2 only). The higher the value the smaller the grid. I would suggest no higher than 128 for your map. I think 64 would be enough for your map. (make sure your layers use the same size).
The above is the size of the grid, not the terrain. In the terrain info actor that will be created following the tutorial - open up it's properties>Terraininfo>terrain scale>x, y and z. Size it to your room.
Follow the other tutorials http://udn.epicgames.com/pub/Content/TerrainTutorial/
Make sure you adjust your strength down. Try around 25 and adjust it from there.
Tip: Set your inner and outer radius to 1 for one vertex at a time editing. I use this a lot for fine detail adjusting.
Tip: you shouldn't need to use the vertex editing tool. Stick with painting to raise and lower your tarrain