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Posted: 14-01-2004 18:46
by DavidM
You can never make anyone happy with a map. Best you can do is, keep the amount of complaining people as low as possible

Stop begging, Curve will stay as it is (I only fixed the nasty lighting for 2.0)
Posted: 14-01-2004 19:26
by NightBoY
Y is this thread in the general discussion?

Posted: 15-01-2004 11:31
by f1end
Tonnberry wrote:
I knew because I was told that most people dislike it.
How about if I tell u now that most people prefered the old 1?
Tonnberry wrote:
Ever thought why there was no thread in over 9 months with anyone complaining about curve?
'Cos people have only ever played cube in the last 9 months

:D
^^that's why I haven't complained yet, cos I haven't played it since 1.9
The main reason I liked curve was that u had to be more inventive than, long pass upfield ->wall-pass -> volley goal ... now, guess what, it's wall-pass city /o\
Posted: 15-01-2004 12:46
by Messy
I think this discussion is kind of over f1end :< Tonnberry wins no matter what, I'm afraid

Posted: 15-01-2004 15:20
by f1end
The map may stay the same Messy, but I claim a moral victory...as usual

Posted: 17-01-2004 03:26
by Twigstir
I always thought DB-Curve was the best deathball map. I didn't mind the cages nor do I mind the wall. The orginial lighting was best and it seems that will return. The end walls could use a little detail to better fit the theme and the map need some blocking volumes at the top of the walls. DB-Curve with the orginial lighting is a very good map.
Posted: 17-01-2004 05:27
by beefsack
here here
Posted: 17-01-2004 05:45
by Armagon
I agree!
Posted: 17-01-2004 07:21
by BlackFlame
old curve greater than new one. and tonnberyy there was a thread then. infact i started it and you know what you posted in it 4 times
http://forums.gameservers.net/showthrea ... genumber=1
Posted: 17-01-2004 13:14
by DavidM
Twigstir wrote:
I always thought DB-Curve was the best deathball map. I didn't mind the cages nor do I mind the wall. The orginial lighting was best and it seems that will return. The end walls could use a little detail to better fit the theme and the map need some blocking volumes at the top of the walls. DB-Curve with the orginial lighting is a very good map.
was way too dark at the goals
i tried to make it brighter there, for some reason the whole map got utterly bright

nevermind, fixed that now
Posted: 17-01-2004 15:40
by Tonnberry
Ehm yes? And how does this thread help you in this discussion? I posted there to say that no one is allowed to modify my maps and release them.
It should be clear to any mapper out there that you're not allowed to touch other peoples work without permission. Unfortunately it's not.

Posted: 17-01-2004 16:31
by RaGe|DB
just leave it as it is, i never see anyone play it (its a good map tho)
Posted: 17-01-2004 17:39
by BlackFlame
tonnberry i was just proving a point that a thread was made 9 months ago