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Posted: 17-01-2004 16:47
by speedy
high world detail won't do anything unless you put some actors to superhighdetail :p

Posted: 17-01-2004 16:49
by Dazlin
<3 static meshes

Posted: 17-01-2004 16:50
by Dazlin
RaGe|DB wrote: there u go!

ty! :p [/spam]

Posted: 17-01-2004 16:58
by [GR]Kermit
is that a goal?

Posted: 17-01-2004 17:02
by BurntLeaf
BurntLeaf wrote: yay for architectonic
BurntLeaf wrote: yay for architectonic

Posted: 17-01-2004 17:09
by Maegrim
i dont think he's making something for DB :/

Posted: 17-01-2004 17:16
by Dazlin
Maegrim wrote: i dont think he's making something for DB :/


quite right :p

/me claims CTF

Posted: 17-01-2004 17:33
by BlackFlame
rofl rens

Posted: 17-01-2004 18:48
by Armagon
Rens2Sea wrote: How do you make them? with cubes? -_-
DavidM's right though. Natural looking rock walls and such are best done with static meshes, rather than terrain. Just look at DM-Antalus, all those walls are static meshes. I'd do some myself if I had any REAL clue about modelling. :x

Posted: 17-01-2004 19:44
by Rens2Sea
Since when do ppl make hills with static meshes? O_o

Posted: 17-01-2004 19:49
by RaGe|DB
Since christmas and easter were on the same day!

Posted: 17-01-2004 19:55
by Armagon
I thought DavidM was referring to the fact he used the terrain tool to form the map borders.

*Me hides*

Posted: 17-01-2004 20:06
by Rens2Sea
He was talking about hills :P

Posted: 17-01-2004 20:10
by Armagon
Yes but those borders are basically hills. :p

Posted: 17-01-2004 22:10
by Dazlin
well i have added some blocking volumes so ermm we should be ok...