Posted: 09-02-2004 14:51
I preferred old-greenbaize as well, if only for the fact that I had the angles sussed on the balls to the point where I could score trickshots off them. 

If someone throws out the ball, the oponent team will get a penalty shotBut the thing I've never liked about the map is the constant ball-resetting...
that would just be pointless. Same sort of map, same style of gameplay, only different surroundings. Maybe fun at first but eventually people would get bored of it just like cube unless special features like jump pads or ramps are addedthat would only work if there were more maps like cube (stadiums) and with same size
Chubbs wrote: that would just be pointless. Same sort of map, same style of gameplay, only different surroundings. Maybe fun at first but eventually people would get bored of it just like cube unless special features like jump pads or ramps are added
Goldeneye wrote: if that's all you think should be added to cube, just get someone to write a mutator that will randomly spawn jumppads and ramps (well, some premade staticmeshes) in cube et voilà lots of new maps for you![]()
![]()
![]()
anyways, i think different sized cubes (with different themes too of course) would be the most acceptable change for maps that are to be used in leaguematches. also of course the optional ceiling and goals inside or in front of the back walls. things like the plateaus in chill and old tribun tend to focus the game on those which usually leads to whoring the same move over and over. in new tribun they are just useless , they don't really block anything and don't help in any way too imho, but i only have played it in a few pub games... different layouts like curve are also a nice and acceptable variation i think, although you have to watch out that the map doesn't get too long.
To conclude this: an idea to get a slight variaton to cube in league matches could be to allow every clan to design his own stadium. If a clan doesn't want to they can use cube or maybe also lowcube. Also there need to be strict rules for the properties of the map e.g:
- max., min. length / distance between goals (using a thought line that follows the middle of the maps shape for non rectangular maps.
- max., min. width of the map (using lines perpendicular to the one used for the lenght)
- no jumppads, traps, ramps, plateaus, slants?
- walls that border the field (exept someone would write a sensible mutator for out balls and throwins etc) with optional ceiling
- max. filesize
and whatever else you could think of would be sensible to add.
well, and those maps would have to be finished before the season starts and must be available for public, so everyone can have a look and train on them.
next when it's time for a match between two clans if there is either one leg:
- one server (of home team?)
- 2 maps (the maps of the 2 clans)
- each map you win you get 2 or 3 point, each draw 1 and every each loss 0.
or for two legs:
- one home (1st leg) and one guest match (2nd leg)
- guestmap (1st leg) and homeleg (2nd leg) or other way round if you don't want to bother serveradmins with uploading maps.
- per leg: win=2/3, draw=1, loss=0
main 'problem' of this would be that server admins might have to upload many maps, but you won't get around this anyways if you want variation.