1.9b beta bug reports
Moderators: Jay2k1, DavidM, The_One
A WINNER IS ME!!
I believe I am the first person to get the bug in this supposedly bug-free version. It was about 10 mins into a pickup game, so I have 9 other witnesses. Just caught the ball and the ominous charge-up noise started, and couldn't pass/shoot, had to recon.
It was with the deathball.u from 2030 on 22/2
Here's my ut2003.log file, hopefully it will help.
I believe I am the first person to get the bug in this supposedly bug-free version. It was about 10 mins into a pickup game, so I have 9 other witnesses. Just caught the ball and the ominous charge-up noise started, and couldn't pass/shoot, had to recon.
It was with the deathball.u from 2030 on 22/2
Here's my ut2003.log file, hopefully it will help.
Dang.
Well, there's good news too. Hammer watch dog has apparently tracked the bug (see logs):
Warning: DB_BlueHammer DB-Cube.DB_BlueHammer (Function Deathball.DB_Hammer.Tick:0179) Weapon jammed for 0.99 secs.
So in theory it should be possible to fix the bug since it can be tracked! I'll look into it later and see what I can do.
Well, there's good news too. Hammer watch dog has apparently tracked the bug (see logs):
Warning: DB_BlueHammer DB-Cube.DB_BlueHammer (Function Deathball.DB_Hammer.Tick:0179) Weapon jammed for 0.99 secs.
So in theory it should be possible to fix the bug since it can be tracked! I'll look into it later and see what I can do.
damn, nice job makush, your keeper pwned me =(
few things i noticed though:
1: he always returns to his "central keeper position" before he does anything, maybe improve that a little?
2: the only thing i could score on him with was either making him dodge out and shooting or bouncing it off the floor and wall making him jump out to intercept it but i vollied it before he could get it
3: sometimes the keeper lost his gold glow, but he could still dodge and stuff
but damn, he raped me, damn rapier
nice one makush
screeny: he scored a goal by volleying it off the side wall, damn it =(
i know i posted this in another thread =x
he was nearer the ball than me but backed away since i was near <--- the threshhold was increased i think?
few things i noticed though:
1: he always returns to his "central keeper position" before he does anything, maybe improve that a little?
2: the only thing i could score on him with was either making him dodge out and shooting or bouncing it off the floor and wall making him jump out to intercept it but i vollied it before he could get it
3: sometimes the keeper lost his gold glow, but he could still dodge and stuff
but damn, he raped me, damn rapier
nice one makush
screeny: he scored a goal by volleying it off the side wall, damn it =(
i know i posted this in another thread =x
he was nearer the ball than me but backed away since i was near <--- the threshhold was increased i think?
Last edited by Chick-kun on 23-02-2004 12:29, edited 1 time in total.
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- Junior Member
- Posts: 4
- Joined: 20-10-2003 00:06
Beta from: February 28 18:00h
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UT2003 Build UT2003_Build_[2003-04-07_17.42]
OS: Windows XP 5.1 (Build: 2600)
CPU: AuthenticAMD PentiumPro-class processor @ 1665 MHz with 511MB RAM
Video: NVIDIA GeForce4 Ti 4200 (4403)
General protection fault!
History: UObject::ProcessEvent <- (DB_DeathBallHUD DB-Cube.DB_DeathBallHUD,
Function Deathball.DB_DeathBallHUD.PostRender) <- FPlayerSceneNode::Render
<- UGameEngine::Draw <- UWindowsViewport::Repaint <- UWindowsClient::Tick
<- ClientTick <- UGameEngine::Tick <- UpdateWorld <- MainLoop
**
help
**
UT2003 Build UT2003_Build_[2003-04-07_17.42]
OS: Windows XP 5.1 (Build: 2600)
CPU: AuthenticAMD PentiumPro-class processor @ 1665 MHz with 511MB RAM
Video: NVIDIA GeForce4 Ti 4200 (4403)
General protection fault!
History: UObject::ProcessEvent <- (DB_DeathBallHUD DB-Cube.DB_DeathBallHUD,
Function Deathball.DB_DeathBallHUD.PostRender) <- FPlayerSceneNode::Render
<- UGameEngine::Draw <- UWindowsViewport::Repaint <- UWindowsClient::Tick
<- ClientTick <- UGameEngine::Tick <- UpdateWorld <- MainLoop
**
help
-
- Junior Member
- Posts: 4
- Joined: 20-10-2003 00:06
another one..it's randomly
UT2003 Build UT2003_Build_[2003-04-07_17.42]
OS: Windows XP 5.1 (Build: 2600)
CPU: AuthenticAMD PentiumPro-class processor @ 1665 MHz with 511MB RAM
Video: NVIDIA GeForce4 Ti 4200 (5303)
General protection fault!
History: FDynamicActor::Update <- AActor::UpdateRenderData <- DB_PawnBlue DB-SmallCube.DB_PawnBlue <- RenderLevel <- FLevelSceneNode::Render <- FPlayerSceneNode::Render <- UGameEngine::Draw <- UWindowsViewport::Repaint <- UWindowsClient::Tick <- ClientTick <- UGameEngine::Tick <- UpdateWorld <- MainLoop
UT2003 Build UT2003_Build_[2003-04-07_17.42]
OS: Windows XP 5.1 (Build: 2600)
CPU: AuthenticAMD PentiumPro-class processor @ 1665 MHz with 511MB RAM
Video: NVIDIA GeForce4 Ti 4200 (5303)
General protection fault!
History: FDynamicActor::Update <- AActor::UpdateRenderData <- DB_PawnBlue DB-SmallCube.DB_PawnBlue <- RenderLevel <- FLevelSceneNode::Render <- FPlayerSceneNode::Render <- UGameEngine::Draw <- UWindowsViewport::Repaint <- UWindowsClient::Tick <- ClientTick <- UGameEngine::Tick <- UpdateWorld <- MainLoop