Mutator: BombBall

Everything about Death Ball.

Moderators: Jay2k1, DavidM, The_One

CripTonic
Posts: 101
Joined: 07-06-2004 05:17

Post by CripTonic »

hmm..

Why am I reminded of a Futurama episode where they had Blurmball..

"BLLLLLUUUUURM!! MULTI-BALL MULTI-BALL!!!"

:D
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Imaginos
Posts: 885
Joined: 17-03-2003 18:06
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Post by Imaginos »

Random timer/explosion size anyone?
hookworm
Posts: 23
Joined: 27-01-2004 21:48
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Post by hookworm »

man i love this mutator, put it on Fo's Server

ITS A BLAST (literaly)

Cant wait for next version

Is there any way to have more that 1 set of settings for it, so like u could have different game types of BB. Like Instaexplosion, and then also where u have a couple of seconds? That would be awsome. Then it would be like haveing BombBall and Gibball. And then it could be voted in as a game type instead of having to change the setting all the time. Thats a pain.
:p
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Rens2Sea
Posts: 1849
Joined: 09-03-2003 00:21

Post by Rens2Sea »

Well i guess i can add a gametype for it.

But in the meanwhile you can change the vote to this:

GameConfig=(GameClass="Deathball.DB_Deathball",Prefix="DB",Acronym="DB",GameName="Deathball",Mutators="None",Options=)
GameConfig=(GameClass="Deathball.DB_Deathball",Prefix="DB",Acronym="DB",GameName="Deathball BombBall",Mutators="BombBall.BB_Mut",Options=)
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Rens2Sea
Posts: 1849
Joined: 09-03-2003 00:21

Post by Rens2Sea »

Imaginos wrote: Random timer/explosion size anyone?


Adding it as we speak.
xiller8r
Senior Member
Posts: 545
Joined: 29-03-2004 12:30

Post by xiller8r »

l33t
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Imaginos
Posts: 885
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Post by Imaginos »

hookworm wrote: man i love this mutator, put it on Fo's Server

ITS A BLAST (literaly)

Cant wait for next version

Is there any way to have more that 1 set of settings for it, so like u could have different game types of BB. Like Instaexplosion, and then also where u have a couple of seconds? That would be awsome. Then it would be like haveing BombBall and Gibball. And then it could be voted in as a game type instead of having to change the setting all the time. Thats a pain.
:p
If you can change some of the configuration values on the fly, that might be possible. As it is though, it's a mutator, and there's no way to vote up different settings for it. As Rens said, as a gametype, no problem.

UT2Vote admins - Just make this mute available in the normal way for dynamic loading/unloading of the serverpackages:

[UT2Vote42.UT2VoteMutators]
Mutator=(FriendlyName="BombBall",HideVote=False,MutClassName="BombBall.BB_Mut",Voted=False)

[UT2Vote42.UT2VotePackages]
Packages=(MutClassName="BombBall.BB_Mut",ServerPackages="BombBall")
Lougie
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Posts: 32
Joined: 15-06-2004 13:25

Post by Lougie »

Imaginos wrote: Random timer/explosion size anyone?



Hot potato?!

:devil: :lol:
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Rens2Sea
Posts: 1849
Joined: 09-03-2003 00:21

Post by Rens2Sea »

Working on a visual indicator that shows the other players how much time the ball carrier has left (color changes from green to red)

Btw, can't seem to fix the damn rotation on the xEmitter :(
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Imaginos
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Post by Imaginos »

Any progress on this one as far as an updated download?
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Rens2Sea
Posts: 1849
Joined: 09-03-2003 00:21

Post by Rens2Sea »

Only bug left is the skulls not changing color online :|
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Imaginos
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Post by Imaginos »

replication issue?
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Rens2Sea
Posts: 1849
Joined: 09-03-2003 00:21

Post by Rens2Sea »

yeah
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Imaginos
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Post by Imaginos »

Anything playable yet? We're digging the mute, but the keeper rape with bouncing attackers is a little much.
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