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Posted: 21-03-2003 23:37
by Hoju
r0x0r

Posted: 22-03-2003 00:17
by Surge
very r0x0r

I expect a few clan gun skins in the future too :)

Posted: 22-03-2003 00:32
by Annon Kaies Zi
This gun looks...just so great. I love the look of it. It makes you feel like you are going in to kick ass. ;)

Great improvement in the position. Looks a lot better like it is now. I have been greatly impressed with how this gun has evolved and become its own. The old Bombing Run ball-launcher was not as good. And DeathBall needs its own look. And with this new gun and the new ball, this will give DeathBall a great new feel.

DeathBall holds the name of "Best Unreal Mod" in my book for all of the Unreal saga.

DavidM and the DeathBall team: Great, great job!!!

Posted: 23-03-2003 21:17
by theberkin8or
btw just wondering but what is going to change when you have the ball, as oppsed to not having the ball, think that is a make or break for this gun, no or reduced weapon switch is great but not if it isn't obvious that you have the ball (should be painfully obvious without messing with your field of view, not an easy take i know)

Posted: 23-03-2003 22:53
by Surge
for some reason i dont see how this Unigun would work inless it fired the cannon hammers when you pressed to shot... for some reason i have a feeling all they're doing is replacing the 2 weapons and removing the gunswitch animations so they do still switch but you just dont see it because they dont animate.

Posted: 23-03-2003 23:27
by beefsack
im sure it saves a lot of coding. it they make sure the swith is very quick and unnoticable the i have no problem at all.

Posted: 24-03-2003 01:21
by Surge
but it would give the old problem that some people had that i never had or have never seen when the gunswitch was faster. Now that i think of it that could have been the bug the whole time and just never would have known... hrm

Now with the slower gunswithc i hate the hammer fater catch you see a lot now (usually when the keep dives at a shooter)

Posted: 24-03-2003 17:45
by Dazlin
i posted a poll on the ut2003 forum

click here

Posted: 24-03-2003 21:32
by Annon Kaies Zi
Here is an idea for the new gun:

Since we now have sprint in the game, I was wondering if the gun (non-ball mode) could hit with a stronger force if you were using sprint. More of an impact, if you know what I am trying to say.

Also for volly shots and all, sprinting up and just smashing the ball with the new gun. This should cause it to shot fast/harder/farther. Just a thought.

Posted: 25-03-2003 05:18
by Surge
Annon since you said it try out sprinting a body vollies, you'll be supprosed what you see if you get it right...

hint: 70m/s