
Making db the most fun online game agian
Moderators: Jay2k1, DavidM, The_One
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/me steals frosty's poem and puts my own name on it 

Last edited by theberkin8or on 30-04-2003 12:41, edited 1 time in total.
about the boosting.....would it be possible to put a time countdown for teamboosting?
i.e. only one player can be boosted by ANY member of the team at any time but for a second team member to be boosted, a time countdown has to go back to zero before you can boost someone else from your team....this would most likely be long enough for it to be more feasible to just run down the field....
i.e. only one player can be boosted by ANY member of the team at any time but for a second team member to be boosted, a time countdown has to go back to zero before you can boost someone else from your team....this would most likely be long enough for it to be more feasible to just run down the field....
Leave the boosting alone ffs...
How about removing the insta-gib in p-box... I know it's radical ..but...
When DB started there was no shake when you got hit...now there is...therefore the need for instagib is less...except that then people could just take a hit in the p-box and pass into the goal...oh feck it...i dunno...just an idea.
How about removing the insta-gib in p-box... I know it's radical ..but...
When DB started there was no shake when you got hit...now there is...therefore the need for instagib is less...except that then people could just take a hit in the p-box and pass into the goal...oh feck it...i dunno...just an idea.
yay i agree with DavidM and the other boosters out there. Boosting is fine its a valid tactic that makes the game have that little edge over the boring play that would be produced if it were not there. Making that little boost and knowing when to drop back to get a boost is a thing that takes practice not only as an individual but as a whole team.
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DavidM wrote: "Leave the boosting alone ffs... "
fu*king right
boosting is one of the things that really doesnt need any fixes
Yeah, going from having one defender to three defenders in the space of 2 seconds, when just prior you had three players deep in the opponents half sounds really balanced o_O
I think boosting add's a little drama to the game and team work. I don't completely agree that its a great thing tho.
more goals i see are scored from goalie catching the ball and sending it to the not covered man deep in the other zone.
I think a the volly range/power of defenders should be looked at more closely.
but if you really wanna nerf boosting, I say for anyone who's not a goalie put back in the need to have propper timing to main time the four jumps in a row so atleast there is an element of skill required to boost yourself across the entire map. one slip up while tapping the jump button and oops, no more boost for you...
more goals i see are scored from goalie catching the ball and sending it to the not covered man deep in the other zone.
I think a the volly range/power of defenders should be looked at more closely.
but if you really wanna nerf boosting, I say for anyone who's not a goalie put back in the need to have propper timing to main time the four jumps in a row so atleast there is an element of skill required to boost yourself across the entire map. one slip up while tapping the jump button and oops, no more boost for you...
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i would also support taking away instagib in the pbox (except for the keeper he should still have it at least), that would make things very interesting, and defence would still be able to pwn O if they were good but clearly that would kill pbox camping. and force the d to be more aggressive. i know that you said you tried this but you didn't try it with shake so maybe we can have another beta with it, shouldn't be too hard to try (can't hurt anything to try it right?)
and davidm i think i don't understand the direction that you are trying to go with db, personaly i find it very dishearting that you feel that team formation should not be part of this game, i think you will find that this is a mistake but it is your game.
and davidm i think i don't understand the direction that you are trying to go with db, personaly i find it very dishearting that you feel that team formation should not be part of this game, i think you will find that this is a mistake but it is your game.
Taking instagib out of the box was the single most hated thing ever. Why do changes need to be made? (taking out boost, taking out instagib in PZ) It isn't that hard to score if you know anything about strategy. It isn't that hard to defend if you know anything about strategy. It sounds like those that want changes suck at the game as it is now. If you don't like boosting go play soccer. If you can't score or defend go watch some basketball, football, or hockey and copy what they do. Or just watch what the top DB teams and players do and copy them.
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DavidM wrote: there is no more direction
I would argue that there has been no real direction since version 1.1, as virtually every addition since those early days (boosting, quad jumps without timing, sprinting, volleying spring to mind) have taken a mod that had a promising start and turned it into a game of pinball lottery.
In a 6v6 match, teams could keep two permanent defenders and then there would have been no need for boosting at all, as teams could would have more formation possibilities. You would then see a more intrsting tactical game, where league teams would have the opportunity to play a defensive counter-attacking game, or an aggressive offensive game.
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Should I mention that you (presuming you are responsible for the values of game properties) have manged to release over 10 versions of this mod, changing most of the fundamental values from initial public releases?
That tells me that you have poor judgement of how to give a property like volley power a consistant value for public releases before then adding another feature. You should be doing thorough testing of a new feature in internal beta releases and then adding the feature to the official public release once you have settled on a value that will be stuck to.
The values I gave in that thread of mine from a while back may not have been spot on, but a tendancy to officially allocate a conservative value to a new feature in the public release and then marginally increase values if need be, would have resulted in a much more balanced game.
That tells me that you have poor judgement of how to give a property like volley power a consistant value for public releases before then adding another feature. You should be doing thorough testing of a new feature in internal beta releases and then adding the feature to the official public release once you have settled on a value that will be stuck to.
The values I gave in that thread of mine from a while back may not have been spot on, but a tendancy to officially allocate a conservative value to a new feature in the public release and then marginally increase values if need be, would have resulted in a much more balanced game.
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- Posts: 118
- Joined: 09-03-2003 06:17