Development Log

Everything about Death Ball.

Moderators: Jay2k1, DavidM, The_One

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The_One
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Post by The_One »

The curse of the control freak. ;)

I guess people can just bind more to the keyboard. Don't envy those with the more basic mice though.
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mephistophel
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Post by mephistophel »

X_x 3rd fire on a basic mouse would be middle mouse wheel click right? and is it set as default?

(id thought top/backspin = mwheel up/down and bananas = 4th/5th button, nvm)
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Adversary
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Post by Adversary »

I think this method is fine...
but you really should offer some kind of alternative, such as a toggle setting for the firemode.
Even without this new magnet shot, the controls could still use more alternatives...

For instance, having to spin the mousewheel to hit the ball at its fastest speed every volley could be simlified

you could have an alternative mode which uses a toggle for spins, so that a down scroll will have all volleys hit with backspin etc.

whatever... at the end of the day theres more alternatives, but with all these features, your very unlikely to be able to come up with the "perfect control" solution for everyone...
If you were working for a console, we'd all probably have to buy special custom controller stuff with loads of buttons on... ;)
Last edited by Adversary on 24-03-2007 17:09, edited 1 time in total.
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DavidM
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Post by DavidM »

unplayable with gamepads :)
i remember playing with the ut2003 engine for ps2 with gamepad. argh \o/
poor console kids.
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Shinobi
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Post by Shinobi »

DavidM wrote: unplayable with gamepads :)
i remember playing with the ut2003 engine for ps2 with gamepad. argh \o/
poor console kids.


Playing PES or Fifa is much better with a gamepad tho.
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DavidM
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Post by DavidM »

ye but the concept of the games is fucked up from the base imo :s

well in general keyboard + mouse is the best for like 90% of the games.

action, adventure, rts, rpg, tycoon stuff etc
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mephistophel
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Post by mephistophel »

Shinobi wrote: Playing PES or Fifa is much better with a gamepad tho.



hardly 'fps' is what i think he means
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Adversary
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Post by Adversary »

I mean we already have all the keys taken up on the keyboard with binds.... and now more than all the mouse buttons are gone.... didn't mean a game pad :\
DoMmeh``
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Post by DoMmeh`` »

lol dan^^
nearly taken all buttons ? i maybe got 5 binds \o/

well fuck me
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Adversary
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Post by Adversary »

I even had to move the camera switching to the num pad to free 1 - 0 :D

only free key atm is alt
Catalyst
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Post by Catalyst »

I'm guessing you have a lot of teamsay binds :)
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mephistophel
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Post by mephistophel »

pointless binds ^_^


f = take boost/boost me
z = /o\
u = \o/
1-0 = name binds ;p


all you need.
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DavidM
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Post by DavidM »

We're pretty much done. Only the sucker sound isn't playing yet and the sucker emitter looks fugly. Then we can soon release 2.4t and start testing and balancing that thing. Did I say sucker? I meant magnet \o/
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The_One
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Post by The_One »

I used to have a lot of binds but I always used to accidentally press them so I got rid. xD

Used to have a boost bind too. No-one ever took any notice of it. I found I was pressing it more in annoyance than expectation.

It would be good if there was a way to send a message to a specific person - maybe based on crosshair position. If it was differentiated from the rest maybe people would take note. Would need a working ignore feature to prevent abuse.
Catalyst
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Post by Catalyst »

The_One wrote: It would be good if there was a way to send a message to a specific person - maybe based on crosshair position. If it was differentiated from the rest maybe people would take note. Would need a working ignore feature to prevent abuse.


You could perhaps just adapt the bot-ordering feature from singleplayer into multiplayer (the one with the white circles around players signifying who to talk to).
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