Future Map Concepts

Look for maps, show your maps...

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Inphidel
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Post by Inphidel »

heres a new idea i've dubbed Moon Boots :)

basicly there is an area in the middle that is lower gravitys. there are boost pads which should only have enough power that with all 3 jumps to reach a littler farther then its destination as show with the lines. might be fun. I dunno how to do jump pads or anything. so if anyone wants to map it go for it. i got other stuff on the burner right now. but thought i'd post the idea whiles its in my head.
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Armagon
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Post by Armagon »

There would be a lot of ball resets with that particular idea, I'm not sure if many people would like it.
Last edited by Armagon on 03-12-2003 19:33, edited 1 time in total.
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DavidM
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Post by DavidM »

this one looks way too adventerous, there wont be any gameflow, i tell you
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Inphidel
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Post by Inphidel »

Yeah I was thinking of maybe instead of falling to death there just be a lower level :) tho i'm not sure if i'd want people to be able to run around under the higher ones.
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Armagon
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Post by Armagon »

Perhaps what you could do there, is to have a laser grid that the ball doesn't fall through, but the players do. So there is still the solid ground for the players but the ball doesn't reset a ridiculous number of times.
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DavidM
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Post by DavidM »

inphidel, that would be worse, falling down all the time would get damn annoying
i dont really see much potential in this layout, but feel free to try it, i just think the flow would suck
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Inphidel
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Post by Inphidel »

hmmm that could work too. just hafta taste so its still possible to retreive the ball if it comes to rest on the grid. but with a bit of low gravity i doubt the ball will ever stop moving :) good call guys.
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Armagon
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Post by Armagon »

I think I'm going to have to agree with DavidM on this one.
Last edited by Armagon on 03-12-2003 19:45, edited 1 time in total.
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Inphidel
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Post by Inphidel »

::shrugs:: - i'm bound to make it. hopefully it'll atleast get a test drive, it'll be a learning experiance at the least for jump pads for me :) - the other low grav idea i posted with the small hole sin the wall for goals idea is 60% complete. i'll post some screens later. i'm not sure how it'll work out but its pretty cool feeling.
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Inphidel
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Post by Inphidel »

oh shwing! however.. this just gave me another idea someone else should try out :) for a limboish looking dbw map losta floating islands in space? :)
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DavidM
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Post by DavidM »

no.....x_X
all this is not working with deathball
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Mentat
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Post by Mentat »

How about an arena that is an ellipse with goals like in DB-Hole placed at the...shoot, forget name now, the two points where any lines drawn from point to curve to point is always same length - anyway, the ball shot from one goal to the other in any direction will (if shot hard enough) go into the goal...

Could make for some hectic gameplay with long-shots enabled :devil:
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Mentat
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Post by Mentat »

remembered now, just seconds after last post:eek:

foci (singular focus)

Geometry...bad...
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Mayer.hun
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Post by Mayer.hun »

The Y shape sounds interesting... it is a harder jounrey from your penatlty zone to the enemy goal if u want to go and get the ball from it's reset spot. I think a Map with normal goals (not like in DB-Hole) would be interesting, And it's worth a try.

Good Idea Mentat :p
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Mentat
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Post by Mentat »

Well, not so much a Y-shape as a squashed circle. Time to break out the mad Paint skills...

Anyway, the length from one of those dots to anywhere on the edge to the other dot (d1 + d2) is constant. Also, if you throw the ball from one point to the wall, no matter where you throw it, it will go toward the other goal (unless you bannana)

It should be pretty simple to make a test map - just have to find my math book that told me how to find the foci.
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