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Posted: 04-03-2004 15:09
by f1end
speedy wrote:
only in a 10v10!
No... 20 Hammers firing the whole time in a 5v5 is more crazy...
or is that me
Posted: 04-03-2004 15:44
by Sixty
Yarr mb
F1end it's not you, it's you and all other mentally disabled people :p
Posted: 04-03-2004 16:02
by METAFrank
as already said (by other people in the wrong thread^^) the explosion when doing multijumps shud be toggable. it eats fps, looks crappy (but thats only my opinion), and noobs often play sc 5on5... how would you like 10 people doing explosive multijump during a sc-match?
guess u arent able to see further than 2 metres if there are bunnies around
oh, and if u remove sprint, remove the sprint key from the controls tab along with it
EDIT: My ball trail sometimes is fucked up like in older DB versions
Posted: 04-03-2004 17:07
by The_One
DavidM already said that the explosion is a placeholder effect.
Posted: 04-03-2004 17:31
by f1end
The_One wrote:
DavidM already said that the explosion is a placeholder effect.
ahhh...that clarifies that then

Posted: 05-03-2004 16:49
by METAFrank
i think w00t, a bot scored!
then...
that happened:blabla:
OS: Windows XP 5.1 (Build: 2600)
CPU: AuthenticAMD PentiumPro-class processor @ 1676 MHz with 511MB RAM
Video: NVIDIA GeForce4 Ti 4600 (5303)
General protection fault!
History: UObject::ProcessEvent <- (DB_PlayAnticipation DB-SmallCube.DB_PlayAnticipation, Function DeathballAI.DB_PlayAnticipation.Timer) <- AActor::Tick <- TickAllActors <- ULevel::Tick <- (NetMode=0) <- TickLevel <- UGameEngine::Tick <- UpdateWorld <- MainLoop
Posted: 05-03-2004 17:13
by Catalyst88
ERROR: BOT SCORED. DOES NOT COMPUTE *ZZT*