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Posted: 19-04-2004 07:43
by DavidM
Lemme explain how I'd see the changes if a lock pass would shake.
When you are hit by someone on the field and you want to pass. Just don't pass immediately, wait 0.9 secs and pass before the guy can hit you again. Done.
Or pass before he is even going to hit you.
Other situation, i am defending a guy close to my pbox. In my back i see someone running into space. And right at the moment where he is in space and the pass could be played, I tackle him and, if he did pass now, it would get shaken. So he should have held me on a little distance.
Will probably try it in a beta and let people play with it for at least 1 week. After one day everybody will just moan moan moan, because its new and its a little harder. But the defender would love to abuse that, because its more fair now. Attackers will readjust that they will not be shaken. You just cannot run into the enemy anymore and just pass somewhere.
Posted: 19-04-2004 08:42
by Onge
Hmmmmmmm...alt-pass shots definately should be shaken. As for alt-passes I quiet like what you're saying, but maybe 0.9 second delay is a little long? I know people like to 'ride the tackle' and then pass...To be honest, I think some beta testing is required on this...
Posted: 19-04-2004 08:47
by DavidM
as i said, i just wanna let it go for a week. i dont pay much attention to the default-moaning when something changes
Posted: 19-04-2004 09:09
by beefsack
maybe if for passes if it wasnt made to go fly off wildly to the side but it just is affected a little so the passee has to work a bit harder to get the ball...
(sorry if its been said i got tired of reading spam threads :p )
Posted: 19-04-2004 09:47
by f1end
Haven't been bothered to read ALL the posts...but what about...
If you are already locked on to some1 when u are hit...nothing happens...but if you don't have a lock when u are hit...u can't acheive a lock...or u can, but it will go slightly off...
???
Posted: 19-04-2004 11:46
by Chubbs
like many people said before me, 0.9 secs is too long. If ure gonna go ahead with this idea then at least make the rmb shaketime a little shorter
Posted: 19-04-2004 11:51
by DavidM
we cannot have different shaketimes on both shots. and i dont see why 0.9s would be too long AND the shorter the shaketime gets, the more lucky/unfair it becomes for the defender
Posted: 19-04-2004 11:56
by Chubbs
its already unfair for the defender? O_o
if you put even the slightest of rmb shaketimes in, it would be fairer for the def
Posted: 19-04-2004 12:01
by DavidM
no, because the defender has nothing for orientation, he has no clue when you are going to play a pass. there is not altfire powerup sound....
he can just guess when you play the pass, by looking at other enemy players getting open. am i wrong?
Posted: 19-04-2004 12:24
by Nero
Hmm but that's the fun of defending in my opinion
you have to guess when the oponent will pass and if you guess right you are the king ^^
And as I said before: 0.9 secs shaketime would make the teamplay too slow because you have to wait and you give the attackers too much time to come back to def. A shorter shaketime would sound good though.
Posted: 19-04-2004 12:43
by Sqleaf
I like the "shake if not locked, no shake if locked" idea. Just one question though.
If you plan to play an un-locked pass (for shot or whatever) and are hit you start to shake. If you then turn to a teamate during the 0.9 effect time would you then lock a pass and be able to play a normal pass?
I would say that this would be the better idea.
The whole idea isn't a BAD idea, but it does need some thought and some beta testing feedback.
Posted: 19-04-2004 12:50
by nameless
I like David s idea, tho priior s sounds pretty good. Defense/keep is much too hard at the moment, look at the PUs, attackers (so called midfielders -_-) are there within seconds, but keepers and defenders are hard to get. And i guess it s not cos defending is too easy hm? shaking altfire will balance offense/defense a bit imho.
Posted: 19-04-2004 15:16
by priior
the only issue i see with shakin a locked pass (from a defender's point of view):
right now, the attackers get close to the pbox and bait a hit so they can start charging.
if i'm checking the radar for the potential pass and hit then to prevent that pass, the attacker will charge a lmb shot and probably score.
this makes using that tactic much too difficult for the defender.. imo still better to stand inthe way of the rmb pass and close enough to hit when the charge starts.
but worth a beta testing.
edit:
NB: the shake non locked pass is goffus' idea not mine.. i just promoted it

Posted: 19-04-2004 15:18
by DavidM
but priior, shaking altfire has no incluence on that, its the same right now
Posted: 19-04-2004 15:20
by priior
i'm wondering if it will ever be an issue for defrending... that's why worth the testing.
if it doesnt make it easier for the sweeper, and it doesnt make more difficult for the attacker, then what is the point?
that's why it would be worth testing! i'm curious as well.