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Posted: 24-08-2004 20:17
by Esorcismo
yes you do need to and yes I do have a sense of humor... not related but individually both true...
Posted: 24-08-2004 20:46
by The_One
This is fun! 0o
Posted: 24-08-2004 20:53
by Inphidel
bah, stupid stuff getting posted here. why all the 'learn the real game' bullshit too.. there are people out there who can play reg rather well. who enjoy VO also for public games because your team is not as shitty as your weakest player.
some players who enjoy VO promote playing regular games and getting vo'ers involved in Pickup games. its true, it happens all the time in #dbmixer
this is crap doing this 'this mode is better then that mode' we're talking about a game that gives us entertainment. why bash eachother. points have been stated... its useless to try and make people understand who don't want to...
Posted: 24-08-2004 21:08
by R3L!K
just to bring this thread kinda back on topic. The VO changes only occur in 3v3 or more.
Now since VO is best played on small maps anyway these changes are actually for the good.
Ego whores are only penalised on full/near-full player counts.
Posted: 24-08-2004 21:21
by Esorcismo
Well... I just think this should be customizable for 4v4 or even 5v5 for a killfest... makes for good fun sometimes. I know VO is not real Deathball nor do I advocate it as it being that. I just feel that it's a good alternative mode for some good quick fun. I think the change is great for reg games, but for games marked "ONLY VOLLEY GOALS" this condition should not take place mainly for the fun factor of a VO game. Hope this makes a little sense. Just like shooting is an alternative to passing in reg games, egoing is an alternative to passing in VO games... that's pretty much the parallel. And i know you're not about to slow down ego non-volley shots on a reg game, why do it for VO?
Posted: 24-08-2004 21:38
by Onge
Esorcismo wrote:
I think the change is great for reg games, but for games marked "ONLY VOLLEY GOALS" this condition should not take place
Fair point. Seems reasonable to me.
Posted: 24-08-2004 21:44
by R3L!K
The problem is how long can such a split be maintained.
It's possible that further releases of DB could see the two modes become so different in feel that it would
a) double the work done by the dev team
b) cause even more of a split in the community
At best its a stop-gap answer. But it's not a long term solution
Posted: 24-08-2004 21:58
by Esorcismo
Actually it would just be settings change, now i don't know shit about UnrealScript but if it's anything like C or JAVA there has to be a condition surrounding this self-volley speed that currently is soemthing like this
if (numberofplayers > 6)
{
selfvolleyspeed = 1200;
}
Instead all I propose is this
if (numberofplayers > 6 and voenabled == 0)
{
selfvolleyspeed = 1200;
}
As for long term maintenance, just leave that alone... that's the ONLY change I want... other than that it looks halfway decent.
R3L!K with respect to your concern, I don't think it's a term of double the work for the dev team... this is a once only provision that basically states that selfvolleyspeed doesn't decrease in VO mode regardless. Whatever the normal volley speed is let it be.
Posted: 24-08-2004 22:17
by DiStUrbeD
REPLAYS ARE WAY TOO LONG
FS
and im too lazy to search if someone already bitched about this, but fs m8's
Posted: 24-08-2004 23:07
by DavidM
-remove self volley power limitation if volley only is enabled
Posted: 24-08-2004 23:21
by Fooman

I think this is a classic example of fixing something that wasn't broke.
Reasons for self volley power to be reduced:
1. Less egoing. (reg and vo)
2. Lower scores. (reg ad vo)
3. Kill VO. (vo)
4. Kill noob cannon. (reg and vo)
Reasons to go back to the old power:
1. More offensive choices in 1 on 1s(reg).
2. VO is playable again. (vo)
3. It wasn't hard to defend in the first place.(reg)
4. Higher scores.(reg and vo)
I just saw an instance where the ball was in the blue p-box and the red guy volleyed it slowly because he was the last to touch it. Self volleys are not always an egoish move.
The main reason I believe the self volley power should go back to the 2.0 power is that in a regular match, in a 1 on 1 situation, the forward needs to be able to have at least 2 options so that he isn't 100% predictable. I believe the lower self volley power totally removes the weapon of a self volley from the arsenal of the forward. There is no fun defending someone when you know what they are going to do. EDIT: And there is definately no fun in attacking when you only have one move.
I can't remember any NA players having a problem with self volley power in 2.0.
Posted: 24-08-2004 23:23
by XiD
omg i love chocolate
anyone else?
Edit: omg nice post fooman ^ i agree fully
and i agree with eso's idea...only "rift" i see in deathball is NA vs. euro, so i doubt that having an option like that would screw up DB community.
Posted: 24-08-2004 23:27
by Lima_Bean
For one...xid bequiet lol jk...And for two I agree with fooman. No one playing NA had a problem with the volley power in version 2.0. If no one had a problem with it why fix it?
Posted: 24-08-2004 23:42
by Esorcismo
How about we make it terribly simple and just make it an option on the server... ("self-volleys less powerful") then we can eliminate any arguments and people can have what they want... works for everyone in the end
Posted: 24-08-2004 23:48
by priior
didnt david just say he will remove the self volley power limitation if volley only is enabled?
(look up)
so.. why is this thread still growing?