BluBBy wrote:
Let your ennemy kill you, resurect in his back and simply own him while he's enjoying his "victory".
You'll hardly be able to hurt him..
You need to put on demon skin, summon a minion and regenerate mana after those to even stand a chance :\
Besides, we have way better tactics to win ;p (though warlocks will never 'pwn' ¬_¬ gimped)
Warlocks are interesting

but they're hard to actually win with ^^;
I'm just waiting for my dark pact

Talent trees are so interesting
Dark pact seems a must,
though being able to summon creatures in half a second (or was it 1.5?) opens up a whole new set of interesting tactics involving sacrifice etc.
I'm definitely going to play around with talent points a lot in the end-game
ps: basic set-up atm for PvP is:
start with:
soulstone ready, healthstone ready, potion ready, demon skin on, and underwater breathing + detect lesser invisibility so that priests have some dispelling to do
Then if enemy is a caster I'll use felhunter, otherwise it'll be succi.
If enemy wields shadow magic, I'll use shadow ward or whatever it's called
Then:
immolate (1.5s cast) --> corruption (instant) --> random curse (instant) (either agony for damage, tongues against casters to make casting take longer, or possibly curse of shadows when I get it to increase shadow damage done) --> fear or shadow bolt or drain tanking. repeat last step, take healthstone and/or potion (seperate cooldowns

) if needed.
Drain tanking is where you just use health funnel and drain life while life-tapping to get mana back (life-tap = give up life for mana).
Umm...yay.
Soulstones usually just have me wait until the fuckers are gone so I can resurrect quietly, revenge won't work anyway at that point
