Woo its been a while since i last posted, blame the bored moving

, i have been reading the posts though.
I like deathball as it is, i started playing on 1.4 (not b) and the changes since are good, ok sprinting isnt too nice since its kind of not averaged out well with jumping draining your soul and waiting 2 minutes to sprint 20 meters
Loosing the ability to dribble was good for alot of the games i seen, but this was back when boosting was hardly used or by accident. think back to 1.4, not meby used boost at all causing dribblers to get easy leads. all this boosting nowdays could stop a dribble attacker in what 4-5 seconds?
whoever said about lowering boosting above has a good idea and i thought about this the other week looking at these posts. you know how (atm) a keeper has only 2 jumps right, what about if you get boosted or hit by shield cannon (new guns hammer) blast your quad jump cuts to 2, meaning one boost and one air jump, half the distance.
4 jump with boost gets you in cube from the pbox area to the ball in the middle and sometimes one jump more towards the goal if its a good clean boost. with only one available jump in the air no boost could get you to the half way mark. only about 1/3rd of cube instead of 2/3rds. how does that sound?
i have no problems with most of the other things, volley radius seems fine even for keeper, if im in goal i manage to whack a few power shots away cleanly and i dont even play keeper!, one thing that does piss me off alot though is "ball reset"s where someones shoots it out of the field instead of pass, smallcube is the worst for this having its vo games and all.
try thr 2 jump boost, it would bring back part of what 1.4 was, and if this fails to work adding dribble in again would have its goods and bads.
