Some ideas for a mapping noob
Moderators: Jay2k1, DavidM, The_One
Yeah the light on either wall are facing opposite directions. The ones on the right are facing diagonally towards the red goals, whereas the ones on the left are facing towards the blue goals. I was thinking the skybox was a bit bland as well, so I'll probably add some trees as GF suggested. As for the lighting, I wasn't sure. I couldn't decide whether or not it was too bright. In the game it looks a little darker.
I can look at these more carefully now that I have finished the beta. That's why I'm going to release it as soon as I can. I'm beginning to wonder whether the majority would prefer to have the center platform gone. So I would like to get some opinions on that after they test the beta. I would like people to point out any other things they think I could improve. But for now I shall have to wait til I can upload it.
I can look at these more carefully now that I have finished the beta. That's why I'm going to release it as soon as I can. I'm beginning to wonder whether the majority would prefer to have the center platform gone. So I would like to get some opinions on that after they test the beta. I would like people to point out any other things they think I could improve. But for now I shall have to wait til I can upload it.
I have uploaded the beta to http://www.ut2003hq.com. It may be a couple of days before it is actually up, but I'll be sure to let everyone know when it is.
Actually that's something that concerned me too. But despite the additional groups of trees, they have had very little impact on the framerate (or at least thats the case with my machine). I'm still getting a healthy 70-90 fps on max detail. That for me is the equivalent of smallcube. However, if anyone finds the beta to be an fps killer, let me know here and I'll minimise the number of trees in the final release.
Last edited by Armagon on 29-05-2003 09:53, edited 1 time in total.
- The Hermit
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Looking quite good. Better than the impression you get from the screenshot.
The areas behind the goals look done, you just need to add some more stuff to the actual playing area (Things in the corner, signs on the wall, some crates, etc)
Oh, and path the Bots...
You may want to add something behind the goals that would cause the damage, like steam or fire coming from a pipe near the door/goal that you would pass through as you go in. Just don't go to overboard with the emmitters as this WILL effect FPS, which is nice at the moment.
The areas behind the goals look done, you just need to add some more stuff to the actual playing area (Things in the corner, signs on the wall, some crates, etc)
Oh, and path the Bots...

You may want to add something behind the goals that would cause the damage, like steam or fire coming from a pipe near the door/goal that you would pass through as you go in. Just don't go to overboard with the emmitters as this WILL effect FPS, which is nice at the moment.

I'm not to fussed about the pain emitters behind the goals. As for the detail of the actual warehouse, I was planning to put a few pipes up against the walls. I WAS planning to put some crates in the corner, I'm free to do so now the actual room is built. As for signs and so on, I'm still searching google for half-decent quality pictures to put up. If anyone finds a picture that would work well in the map, post it here or give me the URL please.
Unfortunately I haven't been unable to do any work over the last few days (studying for exams), but in the last hour I have been working on the lighting and experimenting with it. I found a nice lighting combination so the level is looking a whole lot sweeter. 

Last edited by Armagon on 03-06-2003 00:24, edited 1 time in total.