teh new 1337 boost-trick u just GOTTA use.
Moderators: Jay2k1, DavidM, The_One
-lowervolley power when you are 384+ units away from ground. for every 128 units remove 100 volley power. To check how high you are look at the keeper startpoint. If both keeper startpoints are not at the same high compare it to the one that you are closest too.
i think 384 is a good startpoint, maybe we need to remove 150 per 128 units tho...dunno yet
i think 384 is a good startpoint, maybe we need to remove 150 per 128 units tho...dunno yet
How about this for an explaination....
Your sheild-gun, and your Jump-Boots (how else can u do a quad-jump) run off the same power source, which is constantly re-charging/depleating. When u have just exhausted all the power with a quad-jump (hence only 4 jumps) there is less power left for the sheild-gun to use...
Good enough?...even though this is UNreal tornament anyway, and what has reality got to do with this...eh?...how do u explain the insta-gib in the p-box and no-where else, and the fact that u can only hurt the ball carrier...do these have sound explainations in physics..
Mind u, I still think set-jumping should be implemented aswell, and ffs, bring back dribbling!!!!!!!!!!111
Your sheild-gun, and your Jump-Boots (how else can u do a quad-jump) run off the same power source, which is constantly re-charging/depleating. When u have just exhausted all the power with a quad-jump (hence only 4 jumps) there is less power left for the sheild-gun to use...
Good enough?...even though this is UNreal tornament anyway, and what has reality got to do with this...eh?...how do u explain the insta-gib in the p-box and no-where else, and the fact that u can only hurt the ball carrier...do these have sound explainations in physics..
Mind u, I still think set-jumping should be implemented aswell, and ffs, bring back dribbling!!!!!!!!!!111
" Your sheild-gun, and your Jump-Boots (how else can u do a quad-jump) run off the same power source, which is constantly re-charging/depleating."
thank you
makes no sense tho since you are being boosted up there....
but it's no deal:
It's nothing that would look like a bug, its not that obvious.
You guys know why it's there.
Others who dont know the "hovertrick" (?) wont notice it, the only thing they will notice is that you hardly score by doing that, so they won't try it again.
thank you
makes no sense tho since you are being boosted up there....
but it's no deal:
It's nothing that would look like a bug, its not that obvious.
You guys know why it's there.
Others who dont know the "hovertrick" (?) wont notice it, the only thing they will notice is that you hardly score by doing that, so they won't try it again.
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- Senior Member
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- Joined: 19-03-2003 15:55
^^
hmm about set jumping. i dont think set jumping like its standard in ut2k3 will be a good solution but how about not being able to jump while ure falling. that way u dont have a hard time jumping 4 times but makes hovering kinda imposible. maybe its just something we should try out in a beta?
hmm about set jumping. i dont think set jumping like its standard in ut2k3 will be a good solution but how about not being able to jump while ure falling. that way u dont have a hard time jumping 4 times but makes hovering kinda imposible. maybe its just something we should try out in a beta?
Last edited by Harold|ZBN on 05-08-2003 11:10, edited 1 time in total.
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- Senior Member
- Posts: 583
- Joined: 19-03-2003 15:57
You always think about 5on5. I like 2on2 much more and if any major changes in db would be done you ruin 2on2
Dont limit the tactics!
Every tactic is defendable and it's not an instant goal if u use this tactic. There is always a possibility to catch the ball for the keeper.
I thought many new ways of scoring (tactics) would be implemented.
-> No limitation of tactics!
(didnt read whole topic, hope I didnt miss anything)
Dont limit the tactics!
Every tactic is defendable and it's not an instant goal if u use this tactic. There is always a possibility to catch the ball for the keeper.
I thought many new ways of scoring (tactics) would be implemented.
-> No limitation of tactics!
(didnt read whole topic, hope I didnt miss anything)