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- MeSSiaH{FCU}
- Posts: 657
- Joined: 28-03-2003 20:44
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Would it be possible to get some indication of how much health a person has? I mean i know we've got the 1-100 number... but a simple icon say a star or a red cross for each hit left would be nice.
It takes too long to read the numbers, when a simple single or double icon would convey all the useful info. Make it a radar option pretty please!
It takes too long to read the numbers, when a simple single or double icon would convey all the useful info. Make it a radar option pretty please!
- MeSSiaH{FCU}
- Posts: 657
- Joined: 28-03-2003 20:44
- Contact:
- Deacan Sharp
- Posts: 91
- Joined: 01-05-2003 16:01
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although i can see the whole health icon idea being good, but isnt the point of DB to kill stuff, get in the mud, and score opposed to prissy footing around and only taking open shots?
Also, i can usually keep tabs on people that get hit from memory (by associating models and tags) and i know who to attack on defense because of what happens upfield. Same goes for my team. If someone shells the ball off to me after getting hit i either wait till they or some one else gets open or go balls out at the net.
Its not called deathball because you play it safely. It should be called safetyball if thats the case. Having the "ability" to keep tabs on damage values using the radar display effectivly or from memory is a huge advantage that some people have over others. Adding the -60/+60 icons takes away yet another skill people that play the game more tend to pick up on.
Also, i can usually keep tabs on people that get hit from memory (by associating models and tags) and i know who to attack on defense because of what happens upfield. Same goes for my team. If someone shells the ball off to me after getting hit i either wait till they or some one else gets open or go balls out at the net.
Its not called deathball because you play it safely. It should be called safetyball if thats the case. Having the "ability" to keep tabs on damage values using the radar display effectivly or from memory is a huge advantage that some people have over others. Adding the -60/+60 icons takes away yet another skill people that play the game more tend to pick up on.
Surge, if I shot you with a gun or stab you with a knife your gonna bleed. In deathball you get hurt but nothing happens to you, you don't walk slower or limp, your shot isn't impared either, where as with most games the more damage you take the worse you play. There currently is no way to tell how damaged a player is that is a useful tool to quickly tell how hurt they are.
I vote for green light for +60 health and red light for below.
btw, I do use my memory on how much a person should have left for a kill
I vote for green light for +60 health and red light for below.
btw, I do use my memory on how much a person should have left for a kill
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- Senior Member
- Posts: 583
- Joined: 19-03-2003 15:57
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- Member
- Posts: 93
- Joined: 20-03-2003 04:55
With sprint on, you can still exploit it by doing sprint jumps even with it being client side. Perhaps add a 0.1 or so extra delay on being able to jump after a sprint finishes or something.
People exploiting this annoys me so much, sigh. The keeper can easily get over the halfway line in legofan using a sprint quad jump from the edge of the penalty area.
People exploiting this annoys me so much, sigh. The keeper can easily get over the halfway line in legofan using a sprint quad jump from the edge of the penalty area.