DB-Cartoon (name in working progress etc..blah blah)
Moderators: Jay2k1, DavidM, The_One
Daily Update No. #4536 ...
Ok Changes:-
i) Changed main wall texture and added a middle ledge to help with the deception of how high it is.
ii) Moved top physics volume right to top, along with raiseing the end and side ones.
iii) Added Red and Blue cartoon rockets which shoot into air and set of fireworks
iv) Added sloped blocking volumes to the new ledge and screen to avoid ball and players landing on top.
Pics :-
Public Beta3 available @
http://tezc.colute.net/Maps/DB-ToonBall-beta3.rar
Ok Changes:-
i) Changed main wall texture and added a middle ledge to help with the deception of how high it is.
ii) Moved top physics volume right to top, along with raiseing the end and side ones.
iii) Added Red and Blue cartoon rockets which shoot into air and set of fireworks
iv) Added sloped blocking volumes to the new ledge and screen to avoid ball and players landing on top.
Pics :-
Public Beta3 available @
http://tezc.colute.net/Maps/DB-ToonBall-beta3.rar
Last edited by TEZC-Rage on 15-10-2003 23:35, edited 1 time in total.
- UnrealKrake
- Posts: 113
- Joined: 11-07-2003 18:49
- Contact:
Use this image behind the screen. People with high settings will see the screen. People with normal setting get the image. Pic by HollaDieWaldfee.
Last edited by Twigstir on 18-10-2003 20:24, edited 1 time in total.
- UnrealKrake
- Posts: 113
- Joined: 11-07-2003 18:49
- Contact:
Haven't done much recently, been really annoyed @ my emmitters attached to my rockets... they seem to die when they go through zone/anti portals...
the small 1's pretty empty atm...
And i've been working on my upcoming [pimp]DB map pack (link in my sig)[/pimp] to calm me down from the frustration :p
p.s i gotta clean my internet cache again :@
the small 1's pretty empty atm...
And i've been working on my upcoming [pimp]DB map pack (link in my sig)[/pimp] to calm me down from the frustration :p
p.s i gotta clean my internet cache again :@