1.9b

Everything about Death Ball.

Moderators: Jay2k1, DavidM, The_One

Locked
User avatar
Messy
Posts: 6334
Joined: 01-10-2003 14:37

1.9b

Post by Messy »

Deathball.net
Deathball:
Gameplay:
//-After being boosted by enemy, 'locked' pass to you is possible until you do a 3rd jump. So only locking until double jump.

Nice, would be even better if you would always allow passes when players are boosted from own half (without removing the lock when they fly into the enemy half, ty :)), maybe remove lock when a double/multi boost is performed (would be abused).

//-Sprint modus removed

Your own choice, I can live with it personally, you're gonna pretty much lose an entire Ozzy community now tho.

//-Blue team now has a blue ball launcher

Eww :eek:

//-No more startlag (people spawn before match starts)
//-Avoiding startlag (players spawn before the start countdown)

No need to repeat ;p

//-Reconnected players will have to wait 5 seconds until they can respawn (reconnect been abused to get back to defense)

Will this help solve the ever-existent spawnlag online? Maybe this time can be used to..err..buffer player model or whatever :) I'm not good at that stuff.

//-Map loading screen, background pic of map thats being loaded. For custom maps use random. Only works for official maps

Why not use the small display pic from the menu where you choose maps (when starting a server and starting a botmatch) for custom maps? Maybe throw some kind of golden effect over it automatically to get it more alike.

//-New ball model + rings are now green
//-New ball ring

Repeating is fun, innit? ;)

//-Award for most missed chances, worst ration between goals and chances...

Dunno if this is too similar, but as l0af suggested in the far past, why not add a 'woodwork' award for people who hit posts and/or bar too much :) (with or without scoring?)

///-Firework staying after replay gone

I just have to cheer \o/\o/\o/

Maps:
-Tribun: Radar fixed
-Curve: lighting less bright, added world detail settings (no details in lowest detail)
//-Chill: Blue keeper startpoint fixed

Was still hoping you'd fix the size /o\

All in all :) Looks nice \o/
Wouldn't it have been better to take a big step and shock everyone with 2.0 tho? /o\

Or am I wrong and is there more than enough left in 2.0 to make us still go wow?

I'd suggest keeping the more graphical changes (like the new ball model \o/) for 2.0 :o for the shock effect..but meh..I'm not really complaining \o/
User avatar
Inphidel
Posts: 779
Joined: 13-03-2003 21:28
Contact:

Post by Inphidel »

better bounce?! yay let the pwning begin!


good job davidm , so glad to see these fixes are on their way!


hurray for VO mode fixed too!

I hope at smoe point you make it a voteable mode, durring map vote. like click no the name default i'd assume is reg mode, and have a little check box to vote for the map to load in VO mode or somthing, that way before the map starts it will change the mode so a server can have regular and vo without having to dedicate a server either way.
User avatar
Messy
Posts: 6334
Joined: 01-10-2003 14:37

Post by Messy »

And everyone will just play VO on whatever map /o\

They'll get used to auto-voting for VO at the start of the match, and everyone will go nuts and I can't whine as an admin anymore /o\
User avatar
-=LyNx=-
Banned
Posts: 429
Joined: 18-01-2004 17:54

Post by -=LyNx=- »

hoorah for vo *ahem*
User avatar
Diab
Posts: 513
Joined: 05-05-2003 00:19

Post by Diab »

sounds like a worthy update. new ball will be lovely because it wont feel like the bombing run original anymore.
theberkin8or
Senior Member
Posts: 794
Joined: 09-03-2003 20:41

Post by theberkin8or »

i like the old ball :x keep it the same size plz, cuz those old muts for like sop and NS ball were werid cuz the size was different looking (though not really different)
User avatar
Mayer.hun
Posts: 262
Joined: 13-08-2003 17:27
Contact:

Post by Mayer.hun »

Will this also be fixed? :roll:

Image

teh funneh pic...

EDIT/

I know the rings are part of the ball but... this looks wicked :roll:
User avatar
Mayer.hun
Posts: 262
Joined: 13-08-2003 17:27
Contact:

Post by Mayer.hun »

BTW, if alll those stuff that are written up there are true (and they are as far as i know the team) The game is gonna rock like hell... it already does btw...
User avatar
-plær-
Posts: 757
Joined: 18-05-2003 14:03
Contact:

Post by -plær- »

//-shootbug should be better now (less)
I thought Cata completely fixed that?
Cenotaph
Senior Member
Posts: 1313
Joined: 24-03-2003 23:58

Post by Cenotaph »

what about adding an uninstaller :rolleyes: ;)
User avatar
Catalyst88
Posts: 707
Joined: 18-03-2003 12:02

Post by Catalyst88 »

Put the 1.7 or 1.8 or whatever it was uninstaller back... "YOU UNINSTALL MY MOD, YOU MUST SUFFER!" :D
User avatar
f1end
Posts: 1111
Joined: 10-03-2003 10:51

Re: 1.9b

Post by f1end »

Messy wrote: Dunno if this is too similar, but as l0af suggested in the far past, why not add a 'woodwork' award for people who hit posts and/or bar too much :) (with or without scoring?)


Oi...that was meh!!!! not teh l04f0r...'cos i have days where i hit the post more than the back wall and the goal together.

anyway, sounds good...especially the bounce fix ;)

:p
User avatar
Robotojon
Posts: 454
Joined: 13-03-2003 14:10
Contact:

Post by Robotojon »

i would also like a woodwork award :D
Cenotaph
Senior Member
Posts: 1313
Joined: 24-03-2003 23:58

Post by Cenotaph »

pff i would always get the woodwork award, and u know it :o
User avatar
BurntLeaf
Banned
Posts: 1043
Joined: 21-09-2003 09:09
Contact:

Post by BurntLeaf »

It was me f1end :(

credit stealzor
Locked