Deathball.net Deathball:
Gameplay:
//-After being boosted by enemy, 'locked' pass to you is possible until you do a 3rd jump. So only locking until double jump.
Nice, would be even better if you would always allow passes when players are boosted from own half (without removing the lock when they fly into the enemy half, ty :)), maybe remove lock when a double/multi boost is performed (would be abused).
//-Sprint modus removed
Your own choice, I can live with it personally, you're gonna pretty much lose an entire Ozzy community now tho.
//-Blue team now has a blue ball launcher
Eww :eek:
//-No more startlag (people spawn before match starts)
//-Avoiding startlag (players spawn before the start countdown)
No need to repeat ;p
//-Reconnected players will have to wait 5 seconds until they can respawn (reconnect been abused to get back to defense)
Will this help solve the ever-existent spawnlag online? Maybe this time can be used to..err..buffer player model or whatever :) I'm not good at that stuff.
//-Map loading screen, background pic of map thats being loaded. For custom maps use random. Only works for official maps
Why not use the small display pic from the menu where you choose maps (when starting a server and starting a botmatch) for custom maps? Maybe throw some kind of golden effect over it automatically to get it more alike.
//-New ball model + rings are now green
//-New ball ring
Repeating is fun, innit? ;)
//-Award for most missed chances, worst ration between goals and chances...
Dunno if this is too similar, but as l0af suggested in the far past, why not add a 'woodwork' award for people who hit posts and/or bar too much :) (with or without scoring?)
///-Firework staying after replay gone
I just have to cheer \o/\o/\o/
Maps:
-Tribun: Radar fixed
-Curve: lighting less bright, added world detail settings (no details in lowest detail)
//-Chill: Blue keeper startpoint fixed
Was still hoping you'd fix the size /o\
All in all :) Looks nice \o/
Wouldn't it have been better to take a big step and shock everyone with 2.0 tho? /o\
Or am I wrong and is there more than enough left in 2.0 to make us still go wow?
I'd suggest keeping the more graphical changes (like the new ball model \o/) for 2.0 :o for the shock effect..but meh..I'm not really complaining \o/
good job davidm , so glad to see these fixes are on their way!
hurray for VO mode fixed too!
I hope at smoe point you make it a voteable mode, durring map vote. like click no the name default i'd assume is reg mode, and have a little check box to vote for the map to load in VO mode or somthing, that way before the map starts it will change the mode so a server can have regular and vo without having to dedicate a server either way.
i like the old ball keep it the same size plz, cuz those old muts for like sop and NS ball were werid cuz the size was different looking (though not really different)
BTW, if alll those stuff that are written up there are true (and they are as far as i know the team) The game is gonna rock like hell... it already does btw...
Messy wrote:
Dunno if this is too similar, but as l0af suggested in the far past, why not add a 'woodwork' award for people who hit posts and/or bar too much (with or without scoring?)
Oi...that was meh!!!! not teh l04f0r...'cos i have days where i hit the post more than the back wall and the goal together.