DB-Mountain Keep
Moderators: Jay2k1, DavidM, The_One
DB-Mountain Keep
DB-Mountain Keep screens and download: http://www.pcgamemods.com/4225/
twig... why do u remake the same map 5-6 times!?!
first u did right corners... then left corners... now mountain keep...
first midnight, then smallnight... then night w/ all the stuff in the middle... then the night where it sticks out instead of in....
new material man!!! come on!!!! =D <3 ur maps... but spice some of this shit up man!!!
first u did right corners... then left corners... now mountain keep...
first midnight, then smallnight... then night w/ all the stuff in the middle... then the night where it sticks out instead of in....
new material man!!! come on!!!! =D <3 ur maps... but spice some of this shit up man!!!
How about all you morons stfu, atleast he is trying. God, ok.. he could use some more variety but DB does not have alot of mappers, and the way u cocksuckers act we won't get anymore, so stfu! 
ontopic: It's ok Twigstir, i like playing on it, just try new shapes, maybe a donut one, doesn't matter, even if people don't like it, atleast u tried something more

ontopic: It's ok Twigstir, i like playing on it, just try new shapes, maybe a donut one, doesn't matter, even if people don't like it, atleast u tried something more

addd
i think u should have made huge swinging lights that kind of hang really low from the ceiling... I agree i like u changing maps, but add something new to each one..moving panels? boosters? hidden door to secret areas? maps need that something that stand them apart from others.. this map is your best corner map by far... anyway
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Mountain Keep is similar in shape to Right Corners. However, Mountain keep is a far bigger map and has extended wall space on either side of the goal. It plays far different due to size and the extra wall space. Right Corners is a very tight map and not much detail was added to keep FPS high because it's so tight. Mountain Keep has more and different graphic detail because it's a bigger map that can handle it and remain playable.
If deathball didn't have the physics volume - pain causing bug, you would have seen some fans that killed players - and exploded/reset the ball. You would have also seen some areas in a map where you could hammer a player to an instant death.
A penalty zone that's not also a keeper zone would produce maps with different twists. (not coded)
If the code could handle it, you would have seen DB-Multiball. A ball in both halves. (not coded)
And if the community wasn't so set on playing the same maps/style over and over and over again, you would have seen more variety. There is more I could have done to Mountain keep but, it's a slow process getting people to try and play new things. If maps with goals in the corners gets accepted and played, then it opens up greater variations.
Constructive feedback could produce some better maps but that is so very rare.
I just love that we have a bunch of idiots who can't do better and just like to flame based on a screen shot. Even better, is one who keeps changing his opinions back and forth.
If deathball didn't have the physics volume - pain causing bug, you would have seen some fans that killed players - and exploded/reset the ball. You would have also seen some areas in a map where you could hammer a player to an instant death.
A penalty zone that's not also a keeper zone would produce maps with different twists. (not coded)
If the code could handle it, you would have seen DB-Multiball. A ball in both halves. (not coded)
And if the community wasn't so set on playing the same maps/style over and over and over again, you would have seen more variety. There is more I could have done to Mountain keep but, it's a slow process getting people to try and play new things. If maps with goals in the corners gets accepted and played, then it opens up greater variations.
Constructive feedback could produce some better maps but that is so very rare.
I just love that we have a bunch of idiots who can't do better and just like to flame based on a screen shot. Even better, is one who keeps changing his opinions back and forth.
Mountain Keep is similar in shape to Right Corners. However, Mountain keep is a far bigger map and has extended wall space on either side of the goal. It plays far different due to size and the extra wall space. Right Corners is a very tight map and not much detail was added to keep FPS high because it's so tight. Mountain Keep has more and different graphic detail because it's a bigger map that can handle it and remain playable.
If deathball didn't have the physics volume - pain causing bug, you would have seen some fans that killed players - and exploded/reset the ball. You would have also seen some areas in a map where you could hammer a player to an instant death.
A penalty zone that's not also a keeper zone would produce maps with different twists. (not coded)
If the code could handle it, you would have seen DB-Multiball. A ball in both halves. (not coded)
And if the community wasn't so set on playing the same maps/style over and over and over again, you would have seen more variety. There is more I could have done to Mountain keep but, it's a slow process getting people to try and play new things. If maps with goals in the corners gets accepted and played, then it opens up greater variations.
Constructive feedback could produce some better maps but that is so very rare.
I just love that we have a bunch of idiots who can't do better and just like to flame based on a screen shot. Even better, is one who keeps changing his opinions back and forth.
agreed.
for all the people that think twig isn't original, I would like to see you do better. It's not easy making a lot of maps this fast (even if they look the same) and finishing a complete map, 100%. I should know duh

idd
twig's doing the same things over and over it seems, empty cubes with a few angles and no details
at least the goal is normal

Last edited by Scotteh on 20-02-2004 06:35, edited 1 time in total.