best def award
Posted: 19-02-2004 13:25
Deathball award system:
***********************
show the following in the hud, middle left, x,y,z,a and b are the values
---
keeper: x
defense: y
attack: z
passing: a
missed: b
---
--------------
F3 award box has to look like this:
Defender award: 1.name (x) 2.name (x) 3.name (x)
Attacker award: 1.name (y) 2.name (y) 3.name (y)
Keeper award: 1.name (z) 2.name (z) 3.name (z)
pass award: 1.name (a) 2.name (a) 3.name (a)
chance waster: 1.name (b) 2.name (b) 3.name (b)
--------------
now a list of all awards and how the points are given
-defender award
-attacker award
-keeper award
-passing award
-chance waster (bad)
when 'near goal' is mentioned, it means 1700 units away from goal
defender award:
--------------
-defender killing an enemy player who just released the ball near own goal:
*ball goes to other enemy player after the pass
#if that player scores or misses: -1 points
#if nothing special happens: 3 points to defender
*if it goes in goal: -2 points for def
*if it ends up as missed chance: -2 points
*if it goes to other team (defender team) give 3 points to defender
-defender kills enemy ballcarrier near own goal: 2 points
-defender HURTS enemy ballcarrier near own goal:
*if hurt player keeps ball: 1 point to def
*if hurt player is doing a shaken shot due to the tackling (overload): 3 points to def
*if hurt player gets off a proper shot
#if goal: -3 for def
#if missed: -2 for def
#if pass to other attacker: -1 for def
#anything else: 0
(make sure that when a shaken shot turns out as assist, goal, missed or so, that the defender gets not blamed for it.
defender gets points for the successfull tackling, even if its a goal)
-defender kills enemy player without ball in own pbox
*if attacker team has ball: 3 points
*if defender team got the ball withing 2 seconds ago: 0 points
*if defender team has ball but attacker team gets ball within the next 5 seconds: 3 points
*if defender team has ball, attacker is 250 close to defender team's ballcarrier: 1 point
-defender intercepts enemy ball (altfire bounce = intercept too)
*near own goal: 3 points
*somewhere else on pitch: 2 point
-defender kicks player away who was about to get a locked pass
*attacker doesnt get it: 2 points
*attacker doesnt get it and defender catches ball: 4 points
-defender has an attacker ball deflect off him near own goal: 1 point
-defender kicked away by attacker
*attacker scores within 4 secs after: -5 points
*attacker misses within 4 secs after: -3 points
attacker award:
--------------
-attacker scores goal: 9 points
-attacker misses: -3
-attacker A passes to attacker B, attacker B misses: 4 points for attacker A
-attacker A passes to attacker B, attacker B scores: 9 points for attacker A (so 9 points for last assist)
-4 points for 2nd last assist
-attacker is being shaken due to well timed tackling by defender NEAR ENEMY GOAL: -2 points for attacker
-attacker has a bad pass near enemy goal: -2 points
-attacker A boosts attacker B, attacker B scores within the next 5 seconds: 4 points
-attacker A boosts attacker B, attacker B is last assist for a goal that's being scored in the next 7 seconds: 4 points
keeper award:
--------------
-keeper kills enemy player without ball in own pbox
*if attacker team has ball: 3 points
*if keeper team got the ball withing 2 seconds ago: 0 points
*if keeper team has ball but attacker team gets ball within the next 5 seconds: 3 points
*if keeper team has ball, attacker is 250 close to defender team's ballcarrier: 1 point
-keeper saves ball
*ball has less than 60km/h: 1 point
*ball 60km/h and above and shot from 23 to 35 meters: 3 points
*ball 60km/h and above and shot from farer than 35 meters away: 1 point
*ball shot from less than 12 meters away from goal: 7 points (even if speed below 60km/h; so dissable the 1st
point if distance that low)
*ball shot from 23 to 12 meters: 5 points (only if speed above 60km/h)
-keeper kills player with ball in own box
-intercepts ball (keeper outside box): 3 points
-keeper has last assist: 5 points
-keeper has 2nd last assist: 3 points
-keeper passes to enemy player -5 points
pass award:
--------------
as usual
you need 3 good passes to compensate 1 bad pass
so
+1 for good pass
-3 for bad pass
+5 if pass was last assist
+3 if pass was 2nd last assist
chance waster:
---------------
+1 for missed chance
-2 for goal (also allow negative scores)
F3 award box looks like this:
Defender award: 1.name (x) 2.name (x) 3.name (x)
Attacker award: 1.name (y) 2.name (y) 3.name (y)
Keeper award: 1.name (z) 2.name (z) 3.name (z)
pass award: 1.name (a) 2.name (a) 3.name (a)
chance waster: 1.name (b) 2.name (b) 3.name (b)
***********************
show the following in the hud, middle left, x,y,z,a and b are the values
---
keeper: x
defense: y
attack: z
passing: a
missed: b
---
--------------
F3 award box has to look like this:
Defender award: 1.name (x) 2.name (x) 3.name (x)
Attacker award: 1.name (y) 2.name (y) 3.name (y)
Keeper award: 1.name (z) 2.name (z) 3.name (z)
pass award: 1.name (a) 2.name (a) 3.name (a)
chance waster: 1.name (b) 2.name (b) 3.name (b)
--------------
now a list of all awards and how the points are given
-defender award
-attacker award
-keeper award
-passing award
-chance waster (bad)
when 'near goal' is mentioned, it means 1700 units away from goal
defender award:
--------------
-defender killing an enemy player who just released the ball near own goal:
*ball goes to other enemy player after the pass
#if that player scores or misses: -1 points
#if nothing special happens: 3 points to defender
*if it goes in goal: -2 points for def
*if it ends up as missed chance: -2 points
*if it goes to other team (defender team) give 3 points to defender
-defender kills enemy ballcarrier near own goal: 2 points
-defender HURTS enemy ballcarrier near own goal:
*if hurt player keeps ball: 1 point to def
*if hurt player is doing a shaken shot due to the tackling (overload): 3 points to def
*if hurt player gets off a proper shot
#if goal: -3 for def
#if missed: -2 for def
#if pass to other attacker: -1 for def
#anything else: 0
(make sure that when a shaken shot turns out as assist, goal, missed or so, that the defender gets not blamed for it.
defender gets points for the successfull tackling, even if its a goal)
-defender kills enemy player without ball in own pbox
*if attacker team has ball: 3 points
*if defender team got the ball withing 2 seconds ago: 0 points
*if defender team has ball but attacker team gets ball within the next 5 seconds: 3 points
*if defender team has ball, attacker is 250 close to defender team's ballcarrier: 1 point
-defender intercepts enemy ball (altfire bounce = intercept too)
*near own goal: 3 points
*somewhere else on pitch: 2 point
-defender kicks player away who was about to get a locked pass
*attacker doesnt get it: 2 points
*attacker doesnt get it and defender catches ball: 4 points
-defender has an attacker ball deflect off him near own goal: 1 point
-defender kicked away by attacker
*attacker scores within 4 secs after: -5 points
*attacker misses within 4 secs after: -3 points
attacker award:
--------------
-attacker scores goal: 9 points
-attacker misses: -3
-attacker A passes to attacker B, attacker B misses: 4 points for attacker A
-attacker A passes to attacker B, attacker B scores: 9 points for attacker A (so 9 points for last assist)
-4 points for 2nd last assist
-attacker is being shaken due to well timed tackling by defender NEAR ENEMY GOAL: -2 points for attacker
-attacker has a bad pass near enemy goal: -2 points
-attacker A boosts attacker B, attacker B scores within the next 5 seconds: 4 points
-attacker A boosts attacker B, attacker B is last assist for a goal that's being scored in the next 7 seconds: 4 points
keeper award:
--------------
-keeper kills enemy player without ball in own pbox
*if attacker team has ball: 3 points
*if keeper team got the ball withing 2 seconds ago: 0 points
*if keeper team has ball but attacker team gets ball within the next 5 seconds: 3 points
*if keeper team has ball, attacker is 250 close to defender team's ballcarrier: 1 point
-keeper saves ball
*ball has less than 60km/h: 1 point
*ball 60km/h and above and shot from 23 to 35 meters: 3 points
*ball 60km/h and above and shot from farer than 35 meters away: 1 point
*ball shot from less than 12 meters away from goal: 7 points (even if speed below 60km/h; so dissable the 1st
point if distance that low)
*ball shot from 23 to 12 meters: 5 points (only if speed above 60km/h)
-keeper kills player with ball in own box
-intercepts ball (keeper outside box): 3 points
-keeper has last assist: 5 points
-keeper has 2nd last assist: 3 points
-keeper passes to enemy player -5 points
pass award:
--------------
as usual
you need 3 good passes to compensate 1 bad pass
so
+1 for good pass
-3 for bad pass
+5 if pass was last assist
+3 if pass was 2nd last assist
chance waster:
---------------
+1 for missed chance
-2 for goal (also allow negative scores)
F3 award box looks like this:
Defender award: 1.name (x) 2.name (x) 3.name (x)
Attacker award: 1.name (y) 2.name (y) 3.name (y)
Keeper award: 1.name (z) 2.name (z) 3.name (z)
pass award: 1.name (a) 2.name (a) 3.name (a)
chance waster: 1.name (b) 2.name (b) 3.name (b)