The goal volume is way too close. Should be 40 units from the front of the goal. Other wise you get selfgoals and other non-scoring goals. First shot I took hit the cross bar and bounced out. It counted as a goal but wasn't.
The map looks very good and run better than I would have thought. Nice.
Last edited by Twigstir on 21-02-2004 03:32, edited 1 time in total.
I don't see any bsp errors anywhere :-/ what renderer r u using? thx for advice bout goal, altho i didn't notice any change in gameplay during beta testing i'll take that into account next time.
.. and are those links working? :-/ bcus they just refresh the page in new window for me... meh thx for reply
The goal is a big deal. Keeper can save a shot and it will still count. Other players will be able to self score at times when against the blocking volume. DavidM moved them all back in official maps from 32 units to 40 units because of the problem. Your's is even closer than 32 units.
I see the seams between the side walls and the glass meshes. Little dots at the correct angles show at the seam. Radeon 9700 pro is my graphics card. The seams are easy to fix due to the frame in your window. Just make an add brush inside the window frame. Another words, there will be an add brush notch for the joint between wall and window that is hidden by the window mesh frame.
Last edited by Twigstir on 21-02-2004 03:34, edited 1 time in total.
The map looks great dude, I don't know about any seam issues though.
I played on 1280x1024 resolution with 4xAA on my Radeon 9800 Pro and got no seaming issues.
Thx, i think i found what he was talking about tho.. very minute tho. Anyways, PCGM finally lemme upload the pics, (at an excrutiatingly slow transfer rate, but it let me nonetheless :p) so there's pics on the download link now, ignore the image links up top, and feel free to p1mp my map on ur servers hehe