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Weaponswitch in 1.9b
Posted: 21-02-2004 23:00
by [GR]Kermit
this is I think a request of all keepers
The weaponswitch in 1.9b is good for the players on the field.
But the keepers are really fucked!
If you want to get the ball out with a volley but you catch the ball you loose the ball very fast -> chance for the enemy to score
So add a delay for the keep
esk
-> Onge wrote
There should also be a LMB delay when you catch the ball. 0.0 second pass delay is excellent, but when you miss-time a volley you just shoot the ball out again straight away...In the case of our keeper in the pickup he caught the ball and then shot it into his goal when he was trying the volley the shot. Add a 0.4 LMB delay? It definately needs to be tweaked.
Posted: 21-02-2004 23:10
by DiStUrbeD
i completely agree there should be some sort of a delay (the current weapon switch in 1.9 really sucks), so if you add a delay, make it short!
Though i hate how the keepers are pretty much godly right now as it is, they deserve some sort of a chance
Posted: 21-02-2004 23:48
by DavidM
there is supposed to be a delay of 0.15s, not working atm for some reason.
and when you hit the button before you get it, it shouldnt start firing either
makush, listening?
Posted: 22-02-2004 08:21
by makush
I think it works, but it's so damn short that you don't feel it due to the high (100ms >) ping etc.
Posted: 22-02-2004 10:49
by siLVer
i think the shots are too powerfull now, it will be too easy to score i guess
Posted: 22-02-2004 12:09
by BurntLeaf
this thread isnt about shots :E
I had it where i went to volley it, ended up catching it and ejaculating it out yesterday on TV1 lots, I didnt check but my ping is rarely 100+
Please add just a very small delay

Posted: 22-02-2004 12:38
by Chubbs
its not only harder for keeps, but also for def and idd with loaf about the volleys there. I was trying out the new hammer in a 2v2 on DBL2 a little while back and volleys were much harder, like if i wanted to bounce it off a wall and volley instantly, it was impossible becuz i caught the ball everytime. This wasn't just a problem with me but with the others too.
Posted: 22-02-2004 13:00
by DavidM
volley is the same
Posted: 22-02-2004 13:26
by Samur
the short pass delay is really great for a fast field game...but im happy not to keep

Posted: 22-02-2004 13:57
by Onge
0.0 second delay on RMB = Very good.
0.15 second (apparently) delay on LMB = Boo - needs to be longer.
Other than the odd bug, that is the only bad thing about the beta.
Posted: 22-02-2004 14:17
by DavidM
0.1 on right
and 0.4 on left now
Posted: 22-02-2004 14:33
by Onge
Nice one...Just had a go and it's much better now.
Posted: 22-02-2004 15:49
by METAFrank
i'd like *configurable* on right
and *configurable* on left
dont know if this would be a problem with the different pings tho
Posted: 22-02-2004 16:02
by fro
^ err, implemented without min amounts that would be horridly unfair dude
Posted: 22-02-2004 16:03
by theberkin8or
.4... isn't that close to what it was b4 you made the change? doesn't it get rid of the point of taking away gun switch... it is always so fun to be in front of goal with a open shot but you can't becuase you need to wait for your gun to switch so you can charge up... o well