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player model armour
Posted: 28-02-2004 11:27
by Dazlin
i think it should look a bit more bad ass than it is atm... maybe a bit like this?

Posted: 28-02-2004 11:33
by RaGe|DB
WAY TO CHAOTIC,it's fine as it is...
[edit]
actually, we don't know, THERE ALOT OF THINGS U CAN CONFIGURE.. duh?
yea.. maybe there is bad ass armour
Posted: 28-02-2004 11:36
by METAFrank
neck armor is way too big imo, looks like she cant hold her head up without it
Posted: 28-02-2004 11:52
by GoldenGun
what rage said.
Posted: 28-02-2004 11:52
by Dazlin
well i found something cool maybe david can contact the modeler ask if he can use it as the ball model?
link to the
Thread
Posted: 28-02-2004 13:26
by BurntLeaf
Person model = no
Ball model = maybe aka no
Posted: 28-02-2004 16:38
by ßig ßaby
both things look very bad

Posted: 28-02-2004 18:23
by RaGe|DB
i tried to make this fast, just to see how many polygons dazlins idea had, it should be possible
Posted: 28-02-2004 18:26
by RaGe|DB
pretty much teh same o_O
Posted: 28-02-2004 19:09
by BurntLeaf
no its not

Posted: 28-02-2004 20:19
by RaGe|DB
i mean compared to the one above
Posted: 28-02-2004 21:02
by BurntLeaf
Too flat for my liking ray

Posted: 28-02-2004 21:05
by RaGe|DB
like i said, was a small try

Posted: 28-02-2004 23:20
by Dazlin
rage that max ore maya PLE? /me is learning maya o// very slowly tho x_X i can make a football so far gg x'D just an extrapolated sphear x-X
Posted: 28-02-2004 23:32
by RaGe|DB
thats max..