problem
Moderators: Jay2k1, DavidM, The_One
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- Posts: 847
- Joined: 05-05-2003 15:15
problem
when playing deathball whenever the server restarts or the mpa changes my computer just freezes and i have to restart. nyone know anyway around this?
:EDIT: now when ever i connect to a server itt gets to "loading - smallcube (for example)" and then just freezes there
:EDIT: now when ever i connect to a server itt gets to "loading - smallcube (for example)" and then just freezes there
Last edited by BlackFlame on 29-02-2004 18:34, edited 1 time in total.
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- Posts: 847
- Joined: 05-05-2003 15:15
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- Posts: 847
- Joined: 05-05-2003 15:15
Check your settings in the UT2003.ini file for differences from the ones below. I've seen this before but it's been a very long time. I think it was one of the connection timeout settings being too low. Saw the same thing happen in ut2003 but, like I said it's been a very long time, so I guessing.
[IpDrv.TcpNetDriver]
AllowDownloads=True
ConnectionTimeout=180.0
InitialConnectTimeout=200.0
AckTimeout=1.0
KeepAliveTime=0.2
;MaxClientRate=20000
MaxClientRate=12800
SimLatency=0
RelevantTimeout=5.0
SpawnPrioritySeconds=1.0
ServerTravelPause=4.0
NetServerMaxTickRate=20
LanServerMaxTickRate=35
DownloadManagers=IpDrv.HTTPDownload
DownloadManagers=Engine.ChannelDownload
AllowPlayerPortUnreach=False
LogPortUnreach=False
MaxInternetClientRate=7000.0
MaxConnPerIPPerMinute=5
LogMaxConnPerIPPerMin=False
[Engine.DemoRecDriver]
DemoSpectatorClass=UnrealGame.DemoRecSpectator
MaxClientRate=25000
ConnectionTimeout=15.0
InitialConnectTimeout=200.0
AckTimeout=1.0
KeepAliveTime=1.0
SimLatency=0
RelevantTimeout=5.0
SpawnPrioritySeconds=1.0
ServerTravelPause=4.0
NetServerMaxTickRate=30
LanServerMaxTickRate=30
[IpDrv.TcpNetDriver]
AllowDownloads=True
ConnectionTimeout=180.0
InitialConnectTimeout=200.0
AckTimeout=1.0
KeepAliveTime=0.2
;MaxClientRate=20000
MaxClientRate=12800
SimLatency=0
RelevantTimeout=5.0
SpawnPrioritySeconds=1.0
ServerTravelPause=4.0
NetServerMaxTickRate=20
LanServerMaxTickRate=35
DownloadManagers=IpDrv.HTTPDownload
DownloadManagers=Engine.ChannelDownload
AllowPlayerPortUnreach=False
LogPortUnreach=False
MaxInternetClientRate=7000.0
MaxConnPerIPPerMinute=5
LogMaxConnPerIPPerMin=False
[Engine.DemoRecDriver]
DemoSpectatorClass=UnrealGame.DemoRecSpectator
MaxClientRate=25000
ConnectionTimeout=15.0
InitialConnectTimeout=200.0
AckTimeout=1.0
KeepAliveTime=1.0
SimLatency=0
RelevantTimeout=5.0
SpawnPrioritySeconds=1.0
ServerTravelPause=4.0
NetServerMaxTickRate=30
LanServerMaxTickRate=30
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- Posts: 847
- Joined: 05-05-2003 15:15