problem

Everything about Death Ball.

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BlackFlame
Posts: 847
Joined: 05-05-2003 15:15

problem

Post by BlackFlame »

when playing deathball whenever the server restarts or the mpa changes my computer just freezes and i have to restart. nyone know anyway around this?

:EDIT: now when ever i connect to a server itt gets to "loading - smallcube (for example)" and then just freezes there
Last edited by BlackFlame on 29-02-2004 18:34, edited 1 time in total.
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RaGe|DB
Posts: 1942
Joined: 20-08-2003 17:43

Post by RaGe|DB »

mine freezes at pause, have no clue why either
Xelent
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Post by Xelent »

format c:
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fs|Pele
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Post by fs|Pele »

putting your powersupply on 115w also works for me sometimes :D
BlackFlame
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Joined: 05-05-2003 15:15

Post by BlackFlame »

im geussing no one has any solutions
BlackFlame
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Joined: 05-05-2003 15:15

Post by BlackFlame »

well im geussing there is no solution so i will just have to uninstall UT2K3 and start all over again. even though every other game type works just not db?
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RaGe|DB
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Post by RaGe|DB »

ask DavidM in person.
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Achilles
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Post by Achilles »

btw its guess not geuss
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Sixty
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Post by Sixty »

thanks for sharing that Mr. Ithinkimsmart
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Dazlin
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Joined: 24-03-2003 17:19

Post by Dazlin »

some sys specs would help :o
BlackFlame
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Joined: 05-05-2003 15:15

Post by BlackFlame »

its nothing to do with my spec as its the exact same as FireCells old spec and it didnt do this to him. DavidM and Tonnberry dont know so im hoping Jer does :)
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Twigstir
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Post by Twigstir »

Check your settings in the UT2003.ini file for differences from the ones below. I've seen this before but it's been a very long time. I think it was one of the connection timeout settings being too low. Saw the same thing happen in ut2003 but, like I said it's been a very long time, so I guessing.

[IpDrv.TcpNetDriver]
AllowDownloads=True
ConnectionTimeout=180.0
InitialConnectTimeout=200.0
AckTimeout=1.0
KeepAliveTime=0.2
;MaxClientRate=20000
MaxClientRate=12800
SimLatency=0
RelevantTimeout=5.0
SpawnPrioritySeconds=1.0
ServerTravelPause=4.0
NetServerMaxTickRate=20
LanServerMaxTickRate=35
DownloadManagers=IpDrv.HTTPDownload
DownloadManagers=Engine.ChannelDownload
AllowPlayerPortUnreach=False
LogPortUnreach=False
MaxInternetClientRate=7000.0
MaxConnPerIPPerMinute=5
LogMaxConnPerIPPerMin=False


[Engine.DemoRecDriver]
DemoSpectatorClass=UnrealGame.DemoRecSpectator
MaxClientRate=25000
ConnectionTimeout=15.0
InitialConnectTimeout=200.0
AckTimeout=1.0
KeepAliveTime=1.0
SimLatency=0
RelevantTimeout=5.0
SpawnPrioritySeconds=1.0
ServerTravelPause=4.0
NetServerMaxTickRate=30
LanServerMaxTickRate=30
FireCell
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Post by FireCell »

try to ignore BlackFlame he already knows that the problem is ive told him ages ago.
BlackFlame
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Joined: 05-05-2003 15:15

Post by BlackFlame »

not true FC, because it was fine for a while so it cant have much to do with my HDD
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