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A bug I found with UEd

Posted: 04-04-2004 21:55
by Quantum Wraith
This is just a bug I found while mapping and I thought I should let someone know.

The first thing I should make clear is that this is all using the recommended installation (that is - ../ut2004/deathball/whatever).

If you're making a DB map in unrealed you get to the point where you have to add in all the db-specific actors. Of course you have to load up deathball.u into the class browser to get all those special little things. Another thing I should mention here - and I'm not sure if this is new for beta 2.0 or not - is that if you try to open a DB map you get some weird errors and UEd quits. You have to first open deathball.u before opening the map.

Anyways, after you load up db.u you can do everything fine - putting in actors and all that crap. The thing is, though, that when you load up db-u into the class browser I've found that it creates a load of unwanted files in ../ut2004/system that really shouldn't be there (see attatched image).

Now at this point if you try to run ../ut2004/system/ut2004.exe -Mod=Deathball it will load up UT2k4 just fine, however DB is not listed under gametypes. The only way to fix this is by deleting all those files in ../.ut2004/system then running Play Deathball.cmd again.

Just thought I'de let someone know. I hope this wasn't already a problem.

Posted: 05-04-2004 09:33
by DavidM
nothing bad about them, they contain the menu info of the map, i dunno what they are needed for....but who cares
that's what in them:
Map=(MapName="DB-Back",Acronym=DB,PlayerCountMin=10,PlayerCountMax=12,FriendlyName=DB-Back.LevelSummary.Title,Author="David Münnich",ScreenShot=DB-Back.screen.Screenshot,Description=DB-Back.LevelSummary.Description,FallbackDesc="Just for testing",FallbackName="BackCube")