Physics volume bug
Posted: 18-04-2004 08:19
I've just been fiddling around with my maps in the DB 2.0 full beta and have found a bug with the physics volumes (or at least the pain-causing ones). I have found that even if you have the "bDestructive" setting to false, they still reset the ball upon contact.
This is very irritating since I have used pain-causing physics volumes in a couple of my maps. In DB-Chamber2004 for example, I wanted to discourage people abusing the presence of all the torches along the walls, because it is possible to jump from torch to torch into a position directly over the enemy goal. To remedy this possibility I placed a small pain-causing physics volume over every torch.
However, I found that whenever I shot the ball at the torches, the ball was instantly reset. I checked their settings again, and the "bDestructive" setting was still false. I went to DB-TheWarehouse2004 and I found the same problem there, though the effects weren't as serious since the pain-causing volumes were behind the goals.
Please address this bug in the next DB 2.0 update/beta.
This is very irritating since I have used pain-causing physics volumes in a couple of my maps. In DB-Chamber2004 for example, I wanted to discourage people abusing the presence of all the torches along the walls, because it is possible to jump from torch to torch into a position directly over the enemy goal. To remedy this possibility I placed a small pain-causing physics volume over every torch.
However, I found that whenever I shot the ball at the torches, the ball was instantly reset. I checked their settings again, and the "bDestructive" setting was still false. I went to DB-TheWarehouse2004 and I found the same problem there, though the effects weren't as serious since the pain-causing volumes were behind the goals.
Please address this bug in the next DB 2.0 update/beta.