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Ut2004 Ed
Posted: 25-04-2004 19:57
by MjrHuRTz
Once i heard the UT2004 DB came out i just had to try it.. tis gr8
anyway i was wondering if it is actually possible to make working DB maps with the UT2004 UnrealEd cause of the mod type system it has
whenever i open an existing map i get a critical error about not being able to find the DB stuff basically
so is it currently possible to make DB maps with UT2004 UnrealEd?
Posted: 25-04-2004 20:47
by fro
open the deathball.u file in the actor browser before loading an existing map,
edit: oh, and for cube and any other map which uses the custom scoredisplay screen, youll need to load the cy(something).u file too. (not sure on the name)
Posted: 25-04-2004 21:38
by MjrHuRTz
ah k,
i also tried just copying the required files from the deathball/systems/
into just ut2k4/systems,
which also seems to work..
probably causes problems or something though when u try and play it
Posted: 25-04-2004 21:43
by fro
mm, it possibly could when the .u files are updated (as the engine will pick that .u before it finds the same .u in the /deathball/system folder).
it all boils down to is that by default, ued/ut not being able to work out that files can be stored in directories different to the 'normal' setup.
you'll also get null reference errors for db-related static meshes (goals) when opening maps. weeee, im slating epic left, right and centre.. dye my hair and call me dave

Posted: 26-04-2004 08:30
by DavidM
start unrealed with this line
C:\UT2004\System\UnrealEd.exe -mod=deathball
I've updated the Deathball mapping-tutorial
http://www.deathball.net/mapping
(removed goal and shot points, they are not being used anymore)
The Tutorial is based on the default editor-knowledge, so it presumes that you know how to makes maps, just explains the special Deathball actors.