Latest build, server log out of control!

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Imaginos
Posts: 885
Joined: 17-03-2003 18:06
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Latest build, server log out of control!

Post by Imaginos »

Warning: DB_PawnRed DB-Cube.DB_PawnRed (Function Deathball.DB_Pawn.Tick:010C) Accessed None 'S'
Warning: DB_PawnBlue DB-Cube.DB_PawnBlue (Function Deathball.DB_Pawn.Tick:010C) Accessed None 'S'

On and on and on.. that repeats. Wtf?
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makush
Posts: 124
Joined: 24-03-2003 16:03

Post by makush »

I looked at code and it seems like you are running a map that has no DB_GoalPlayerstart(!?) (=Keeper spawn point) or the DB_GoalPlayerstart is not used as a navigation point as it should be.
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Twigstir
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Post by Twigstir »

I was on with Imaginos dealing with map switching issues just before he made this post.

The maps we were playing last night all had goalplayerstarts that were connected to the path network. (cube, smallcube, bowl, blockbowl, moutainkeep) Some of the maps still had the goal and shootspot actors. DB-Bowl and Blockbowl still have the DB-Goal actor in them. Don't know if that helps
Last edited by Twigstir on 26-04-2004 18:34, edited 1 time in total.
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