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makush - bot paths

Posted: 26-04-2004 17:27
by Twigstir
makush, could you explain what is needed for bots in terms of path nodes with your AI?

Will the bots be able to use jumpspots for things like the platforms in Turbin?

Also, I saw the mapping guide. Could you explain Goal player starts better as far as potision? It say 24-32 units from the front of the goal but, also say put it on the goal line.

Posted: 26-04-2004 20:48
by makush
There shouldn't be anything different with path nodes compared to regular UT. The only special thing bots at the moment use is the goal player start.

Goal player start basically defines where keeper should keep. Its optimal location and direction is same as a keeper has in soccer penalty kick.

Posted: 26-04-2004 21:10
by Twigstir
"One Goalplayerstart, one player starts there, it should be in the goal. For penatly shots its important that its exactly in the middle and about 24-32 units in front of the line. And its also very important for penalties that the rotation is very exact. The keeper will be able to move on a line 90° to the view direction of the point. So make sure you use exact yaw rotation values there (0, 16384, 32768 or -16384; enter these numbers and you will see what they do). Also bots use the goalplayerstart to determine where the goal is, so don't put it anywhere but on the line, and its gotta point away fromt he goal in a 90° angle, so the bots know from which side to shoot into the goal"

I understand the middle and rotation stuff. But in the above is says "it should be in the goal", "24-32 units in front of the line" and also says "don't put it anywhere but on the line". Those are three different locations.

I assume it should be just in front of the goal so the keeper can dodge without getting stuck on the goal post. The official maps seemed to have the goal start somewhere between the line and the "24-32 unit" statement.

I was looking for a accurate unit distance from the front of the goal for placement. Can you give me that?

Posted: 26-04-2004 21:18
by makush
I'd use 28uu or as close to the line as possible without keeper getting stuck.

Posted: 26-04-2004 21:34
by Twigstir
Thanks

Posted: 26-04-2004 21:45
by DavidM
twig, got your cap? show0r us a pic asap :)

Posted: 26-04-2004 21:59
by Twigstir
Not yet. Should be this week sometime.

Posted: 26-04-2004 22:02
by Scotteh
wtcap?

Posted: 27-04-2004 09:44
by f1end
/me bets the cap will look crappy ;)

Posted: 29-04-2004 23:51
by Messy
What are they talking about? :o

Posted: 30-04-2004 15:36
by BL44T
1337 UT c0d3r/m4pp3r 5tUFF

Posted: 30-04-2004 16:00
by Sixty
nah i think he ordered a cap from the deathball shop :p gg

Posted: 30-04-2004 16:04
by Messy
Noeees twig! The VortexBorg shall assimilate you >_<

Posted: 30-04-2004 19:27
by Sixty
gg Startrek Voyager every workday+saturday at 19.00 on Veronica

Posted: 03-05-2004 13:58
by Maegrim
+ a double enterprise tonight <3
i even try to watch them all :\