noob problem

Look for maps, show your maps...

Moderators: Jay2k1, DavidM, The_One

Locked
shadowboss
Junior Member
Posts: 28
Joined: 25-04-2004 09:22

noob problem

Post by shadowboss »

i started creating my first map. i made a cone with 2 goals and placed every player start positions (center, normal, goal, penalty,....)

if i start deathball (2.0 beta - newerst version) and load my map, the game crashes, saying it hasn't found a start point.

can you help me?
User avatar
DavidM
Posts: 6795
Joined: 08-03-2003 20:35
Contact:

Post by DavidM »

rebuilded?
defined paths?
shadowboss
Junior Member
Posts: 28
Joined: 25-04-2004 09:22

Post by shadowboss »

defined paths? what do i have to do? sorry, this is my first map ever.... :(

rebuild? haven't done that, will try today...
User avatar
-=LyNx=-
Banned
Posts: 429
Joined: 18-01-2004 17:54

Post by -=LyNx=- »

you need to add playerstarters, then rebuild all by clicking one of the buttons and then it should work
User avatar
Diab
Posts: 513
Joined: 05-05-2003 00:19

Post by Diab »

regular spawn items dont work do they?
shadowboss
Junior Member
Posts: 28
Joined: 25-04-2004 09:22

Post by shadowboss »

i only needed to rebuild everything, that's it. it works right now.

i have some other questions:

how can i make a room bigger? i have a cube and want to make it bigger. so i substract another cube from the world. but now i have 2 surfaces for each wall. how do i make them one?

i substracted a cube for the goal (like in smallcube) and now i want to place the goal to another position. what's the easiest way to go?

how can i change the size of a volume?

is there anything where i can enter the values for size, where to place and so on by keyboard?

thanx for helping a complete noob :)
User avatar
DavidM
Posts: 6795
Joined: 08-03-2003 20:35
Contact:

Post by DavidM »

use vertex editing to make it bigger.
you better go google for tutorials
shadowboss
Junior Member
Posts: 28
Joined: 25-04-2004 09:22

Post by shadowboss »

ok, i read some of the tutorials, but one question i need to know:

i made a cube. then i added a second cube right next to it. how can i make it that the editor sees the wall as one piece and not two?

hope this is not too confusing... :)
User avatar
Twigstir
Posts: 756
Joined: 05-04-2003 21:19
Contact:

Post by Twigstir »

Not exactly sure what you did. But you can select and move brushes, vertex edit them, or delete them. For a surface that is split between two brushes on purpose - you align the textures to make it look like one wall.
Locked