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New UT2004 Patch compatibility?

Posted: 15-05-2004 22:45
by aristotle
If we install the new UT2004 patch that updates to version 3204, will Deathball still work? Or will this patch also mess up the game?

Posted: 15-05-2004 23:12
by The_One
It will mess up the game.

Team Vortex should release a version compatible with v3204 shortly.

Posted: 15-05-2004 23:31
by fs|Pele
thats what they all say but then were stuck here with this gay ut2003 ;_;

Posted: 16-05-2004 05:39
by Twigstir
I can play on BuDs just fine with it. I get blank replays sometimes (this is new since the patch). Otherwise no problems so far.

Posted: 16-05-2004 06:29
by The_One
Really? I could have sworn they said it'd break it.

Posted: 16-05-2004 06:43
by Twigstir
They did. And yes, I've had no problems playing deathball with the patch. I've been a few different servers.

Posted: 16-05-2004 08:30
by makush
Problems were present atleast with the beta patch.

Posted: 16-05-2004 16:29
by DiStUrbeD
Only problems i get with 2k4 db, is the servers show up in ASE under UT2003/Deathball

Since the patch, Deathball is nowhere to be found in UT2004 (when launching with Deathball.cmd) look in instant action, doesnt show as a gametype. Go to the browser, it doesnt show as a gametype.

I can connect to a server fine though, if i have UT2004 open (only if i open it with deathball.cmd) and if i have the IP address copied to clipboard, just go to console=>open <ip>

Pain in the ass though, is there any way to make it be able to open without having to use the deathball.cmd?

Posted: 16-05-2004 16:41
by Messy
Probably not because it won't load the files with the new UT2004 file structure...just a guess though, as I still don't have it myself ;p

:C

Posted: 16-05-2004 17:09
by makush
I believe the 'gametype not showing' problems have been covered in FAQ.

One way to make DB work properly with the new patch is to delete your deathball.ini and replace your ut2004\deathball\system\default.ini with following stuff (This is pretty much a guess, so please make backups :):



[Core.System]
+Paths=../Deathball/Animations/*.ukx
+Paths=../Deathball/System/*.u
+Paths=../Deathball/Maps/*.ut2
+Paths=../Deathball/Music/*.ogg
+Paths=../Deathball/Sounds/*.uax
+Paths=../Deathball/StaticMeshes/*.usx
+Paths=../Deathball/Textures/*.utx

[Engine.Engine]
DefaultGame=Deathball.DB_Deathball
GameEngine=Deathball.DB_GameEngine
DefaultServerGame=Deathball.DB_Deathball

[Editor.EditorEngine]
-EditPackages=IpDrv
-EditPackages=UWeb
-EditPackages=XWeapons_rc
-EditPackages=XPickups_rc
-EditPackages=Vehicles
-EditPackages=BonusPack
-EditPackages=SkaarjPack_rc
-EditPackages=SkaarjPack
-EditPackages=UTClassic
-EditPackages=UT2k4Assault
-EditPackages=Onslaught
-EditPackages=UT2k4AssaultFull
-EditPackages=OnslaughtFull
-EditPackages=xVoting
-EditPackages=StreamlineFX
-EditPackages=UTV2004c
-EditPackages=UTV2004s
+EditPackages=Deathball_rc
+EditPackages=Deathball
+EditPackages=DeathballAI

[Engine.GameEngine]
MainMenuClass=Deathball.DB_MainMenu
ConnectingMenuClass=Deathball.DB_LoadingScreen
+ServerPackages=Deathball
+ServerPackages=DeathballAI
-ServerActors=UT2K4Secure.UTSecureServerActor

[WinDrv.WindowsClient]
TextureDetailInterface=Normal
TextureDetailTerrain=UltraHigh
TextureDetailWeaponSkin=UltraHigh
TextureDetailPlayerSkin=UltraHigh
TextureDetailWorld=UltraHigh
TextureDetailRenderMap=UltraHigh
TextureDetailLightmap=UltraHigh

[Engine.MaplistManager]
Games=(GameType="Deathball.DB_Deathball",ActiveMaplist="Default DB")

[Deathball.DB_Deathball]
HUDType=Deathball.DB_DeathballHUD
MaxLives=0
TimeLimit=20
GoalScore=0
bTeamScoreRound=False
bPlayersMustBeReady=False
bAllowTaunts=True
TimeToScore=10
TimeDisabled=10
FriendlyFireScale=0
MaxTeamSize=16
bForceRespawn=False
bWeaponStay=true

[DefaultDB MaplistRecord]
DefaultTitle=Default DB
DefaultGameType=Deathball.DB_Deathball
DefaultActive=0
DefaultMaps=DB-SMALLCUBE

Posted: 16-05-2004 17:44
by Maegrim
i've played a game on bowl with two others without a problem, but the server tab didnt contain db idd
the servers still showed up in the list tho

Posted: 16-05-2004 18:09
by Twigstir
I don't have DiStUrbeD's problem. I have had the paths added to the ut2004.ini file for a while. Deathball shows up fine either via the Deathball.cmd or normal UT2004 start.

[Core.System]
PurgeCacheDays=30
SavePath=../Save
CachePath=../Cache
CacheExt=.uxx
CacheRecordPath=../System/*.ucl
MusicPath=../Music
SpeechPath=../Speech
Paths=../System/*.u
Paths=../Maps/*.ut2
Paths=../Textures/*.utx
Paths=../Sounds/*.uax
Paths=../Music/*.umx
Paths=../StaticMeshes/*.usx
Paths=../Animations/*.ukx
Paths=../Saves/*.uvx
Paths=../Deathball/System/*.u
Paths=../Deathball/Maps/*.ut2
Paths=../Deathball/Music/*.ogg
Paths=../Deathball/Sounds/*.uax
Paths=../Deathball/StaticMeshes/*.usx
Paths=../Deathball/Textures/*.utx
Suppress=DevLoad
Suppress=DevSave