Post your db "Mutator" ideas
Moderators: Jay2k1, DavidM, The_One
Post your db "Mutator" ideas
Ok, I was talking with some guys and girl about some mutators that could be made.. but they need more ideas/suggestions..
I came up with one now:
How about a mutator where the ball you shot can be steered in banana movements, only left or right tho, not up or down, and once it gets intercepted you loose the control, this could be fun for distance passes or quick shots..
I came up with one now:
How about a mutator where the ball you shot can be steered in banana movements, only left or right tho, not up or down, and once it gets intercepted you loose the control, this could be fun for distance passes or quick shots..
- [D@MN]HERRY
- Posts: 98
- Joined: 29-08-2003 18:27
- Contact:
Chavved from some random internet site:
One player is the "bulldog", and starts in the middle. The other players line up along one end of the field.
The players try to run across the field without getting caught.
The bulldog tries to catch as many players as possible, by tackling them.
Those caught then stay in the middle and become bulldogs for the next round.
The last player left wins!
/endchavving
One player is the "bulldog", and starts in the middle. The other players line up along one end of the field.
The players try to run across the field without getting caught.
The bulldog tries to catch as many players as possible, by tackling them.
Those caught then stay in the middle and become bulldogs for the next round.
The last player left wins!
/endchavving
if he is faster there is NO way to get away...
you can only boost one guy away, but not both...
this idea totally fails, and if it works it gets boring after 10 minutes
the catching thing is based on your physical abilities in real life, doing such a thing for the pc is boring.
you could do something like an olympia game, where you run faster the faster you press left right left right left right.... boring like shit
you can only boost one guy away, but not both...
this idea totally fails, and if it works it gets boring after 10 minutes
the catching thing is based on your physical abilities in real life, doing such a thing for the pc is boring.
you could do something like an olympia game, where you run faster the faster you press left right left right left right.... boring like shit
Oi, Track and Field owns you!
I still play it in MAME to this day (ok, so I'm a bit too young to have played it when it first came out).
How about a mutator that gives you a catch button? Unless it is pressed the ball is deflected off you. The button can only be pressed for 1.5 seconds and you must wait 4 seconds between presses.
I still play it in MAME to this day (ok, so I'm a bit too young to have played it when it first came out).
How about a mutator that gives you a catch button? Unless it is pressed the ball is deflected off you. The button can only be pressed for 1.5 seconds and you must wait 4 seconds between presses.
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- Posts: 118
- Joined: 09-03-2003 06:17
How about modifying 'species stats' to things that are more DB specific? For example, different classes could have different...
Running speeds
Jump (boost) distance
Primary fire (charged lobs/ shots) power
Volley power
Damage power when tackling
This would still add a great new dimension to DB, rather than every player on the pitch having the same abilities, increasing teamwork reliance
Running speeds
Jump (boost) distance
Primary fire (charged lobs/ shots) power
Volley power
Damage power when tackling
This would still add a great new dimension to DB, rather than every player on the pitch having the same abilities, increasing teamwork reliance