Page 1 of 3

Request to DavidM \o/

Posted: 26-05-2004 22:45
by Omeh
Hi, I know this has probably came up in the past but with the new UT2004 DB Beta being released the idea sprung to mind again. Would it be possible to make an official map for 2.0 which is basically DB-Cube but bigger? I would like to see a map like this (I heard it was done in the past but I've never seen it) because if we have matches like 7v7 or 11v11 then the gameplay will vary a lot more and tactics can be much more crucial in games. Even if clans stick to the regular 5v5, it wouldn't be so bad trying a match with a few extra players :). I just think it would make DB a bit more exciting and hopefully attract new people :D

Posted: 26-05-2004 23:05
by Chick-kun
the problem was bandwidth and server crashes with biglowcube when it was 16vs16

Posted: 26-05-2004 23:10
by Omeh
Wasn't that in UT2003 tho, so maybe it could actually work in UT2004. Worth a try, oh and hi chicky \o/ :D

Posted: 26-05-2004 23:12
by DavidM
biglowcube was 4 times the size of cube (i made length and width x2), that was the fault
stretching both by x1.5 should be good for 8on8 or 10on10
can be tried now, with the new netcode.
after 2.0 is out (next week?) we can try this...

Posted: 26-05-2004 23:13
by Omeh
Nice \o/

Will be looking forward to trying it, thanks David o/

Posted: 26-05-2004 23:21
by Diab
11v11 i would see as lagging any server, but a 8v8 would be a nice game try, i'm in!

Posted: 27-05-2004 10:28
by f1end
DavidM wrote: after 2.0 is out (next week?) we can try this...


NEXT WEEK??!!!! :p \o/

Posted: 27-05-2004 11:41
by Catalyst88
f1end wrote: NEXT WEEK??!!!! :p \o/

*cough*msudeadline*cough* Yeah, sounds fun \o/

Posted: 27-05-2004 15:00
by Maegrim
thanks captain obvious :)

Posted: 27-05-2004 15:02
by Catalyst88
Glad to be of service :D

Posted: 28-05-2004 00:10
by Twigstir
I've found deathball 2k4 much more laggy then deathball 2k3. Deathball 2k4 isn't as smooth either. The lag and choppiness makes it almost unplayable/enjoyable 5 vs 5.

Posted: 28-05-2004 00:35
by Armagon
Really? I've seen a considerable improvement.

Posted: 28-05-2004 01:30
by Twigstir
FPS is better, ping looks better, and maps run better. However, when I get online with other player, UT2003 deathball runs much better. I don't know why, but 2004 deathball is laggy and choppy with equal settings, number of players, pro server company, and map.

I've asked many times to make sure it wasn't just me and others say the same thing.

Posted: 28-05-2004 02:00
by Inphidel
i've noticed that also. the ping for one is a liar. hitting f6 or whatever ingame is proof to that. it says on the server list like 64 to a euro server then i get there while it says on the player list i'm still low. the fkey says i'm really liek 170 - but the game does have some chop for me. its not to horrible tho. i turn off enemy icons over head. turn off my show weapon. and take names off. the game gets smoother..

Posted: 28-05-2004 03:40
by Bounty
yeah I'll get in 2004 DB BuD server, hit f6 and it'll show 88 or 100 ping, yet it is at least twice as bad as playing on 2003 DB BuD server, where my ping registers ~180 or so.:confused: